SO in Diablo 4 we all know ILVL is tied to an item’s power and this is the main issue with the game. The team should understand an item is an item. Dagger-A doesn’t need blue, yellow and orange versions. Dagger-A should only have one version thats Dagger-A which always be blue. Dagger-A might be a curved sacrificial dagger used by Fallen shamans and it drop usually from them. This Dagger has life leech, % improvement to attack speed. If Dagger B does cold damage, some players will opt for that. This will depend upon the playstyle the player wants to play.
Diablo 4’s itemization is a fail. This is lazy design. I understand dev team doesn’t want to make 10 different daggers as a magic item and another 10 different daggers in legendary. Instead make one dagger, give it a power curve and slap an ILVL this will streamline the dev process.
This is why Diablo 4 fails completely, Player’s playtime only matters if they are max level else it’s a waste of effort then why not just make all players start at max level with a world scaled to max level?
Why should a player level up and waste their time to scale the world so that they can finally play?
This is a complete disrespect of a user’s time and gives very poor user experience.
Why are you worried that a player on their journey finds a legendary item at level 2? They will be set for a considerable amount for time unless they want to change their playstyle. This will give players an incredible satisfaction and will be filled with joy. They should have that freedom and agency. This game currently doesn’t respect player’s agency.
All items should be usable by all classes, no need to restrict a sorc from using a 2 handed sword because 2 handed sword usually have a STR requirement so a Sorc might not use it unless they respec.
Remove Primary stat being attached to every item, it’s pointless and one of the worst ways to design items.
Remove the concept of account bound, soul bound. Do not bound the items at all. Create a donation box where generous players can just drop an item if they don’t want to the public and anyone in the game can pick it up. No gold required to be payed to other players, no bidding and all. If you find an item which can be used by a sorc it can be given to an alt or put in the donation box which can be accessed by other players who plays a sorc or simply email it to your friend.
This game seriously requires redesign of core concepts, I hope dev team stop working on expacs and first make a good foundation. Stop wasting time and money on expensive cutscenes and voice acting. Instead invest in gameplay and core mechanics.