This game just doesn't "feel" like Diablo

Can’t really put my finger on it but it doesn’t feel right. Before in all Diablo games you slog through monster, getting gear, getting stronger and stronger. Yes, D4 you still slog through monsters but the gear and progression feels underwhelming. In previous Diablo games (I’ve played the all from release) when gear dropped you’d get that “That was a great drop can’t wait to ID it” feeling and super surprised to get that gear and see the difference it makes to your specs. I have not felt that yet in D4.

Another thing is in previous versions of Diablo you go against a boss like for example the Butcher in D2. You go in the first few times and get your bum kicked. Mess around in the world a little to get better gear, level up and increase your damage/protection/resistances then go back and kick his bum. With the dynamic monster level in D4 keeping the monsters at your level takes away the feeling of going out and getting stronger to beat the boss that has been kicking your bum.

In other words this game doesn’t “Feel” like Diablo to me. I guess it’s just passed my by. Oh well. At least I’ll gain 80g of HDD space when I uninstall. I guess 80g of HDD space cost $69 these days. I’m so bummed as I was really looking forward to this game. I guess if I had 1000’s of hours to invest in learning every tiny aspect of this game maybe, just maybe that Diablo magic would appear. I’m not a gaming streamer or gaming pro and just don’t have that kind of time.

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:thinking:

I have a staff that makes ice shards pierce 7 targets. I used it from level 21 to 40 something. I will use it again probably in the 60s to 70s when I imprint it’s trait onto a higher quality weapon.

What are you talking about? There are absolutely cracked drops. That staff was so good the campaign was basically completely free.

Maybe you just had bad loot RNG? I dunno.

The Butcher is absolutely a test of your character. He probably clapped your cheeks the first time you met him but then you got good and got your revenge. I dunno. Strange complaint.

It’s different. Sure. But that isn’t always bad. Game franchises evolve. FFXIV doesn’t “feel” like its predecessors, but that doesn’t mean it’s not a FF game. Same thing here. D2 has been a staple for so long, that some people can’t think of Diablo being anything but. Give it a chance. It’ll grow on you, especially once they add more content, hopefully including the big D himself.

yeah idk dog u on somethin elicit. this is the closest diablo has felt to the old diablo 2 since diablo 2.

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I can see where you’re coming from mate.
One of the significant issues is the constant rain of loot.
There’s simply dropping too much, so you don’t care about any of it unless it’s near perfect.
Even ancestral rares seem kind of meh, since 99% of them are complete garbage, due to the requirement of having at least a trifecta of useful stats to even have potential.

And when legendaries drop, then we have the same issue. Legendaries are trash because they are too expensive to reroll, so all we care about are whether the power ( which there simply are too many horrible versions of) rolled max or not.

Feels like crafting and aspects are required at all fazes 1-100 which is odd, because in the early game monsters out pace your gear pretty quick so investing is a hard ask with the costs required.
Agree though, and perhaps just unlucky but i have not had a single “DING” moment with gear or otherwise that had an instant and noticeable impact on my ability to clear trash.
I just got done after hitting 50 going through and carefully synergizing things (not meta build) and even after all that effort it was like hmmmmm, on paper i should be doing far better but now suddenly every monster is level 54 and that gear (LVL 42-44) i just spent an hour upgrading already feels bad.

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Rainment of the Infinite was pretty big for my sorc.

The open world aspect makes me think of this game as if it was sacred.

Like it’s quite literally closer to a true sacred 3 than… sacred 3.

I think that it feels somewhat like Diablo but they tried to do something new and borrowed too much from D2 and D3 and implemented it in a bad way. The open world feels alright but the horse should not have such long cooldowns, and there should be more options to teleport around the map, some dungeons are FAR away from a teleport and it is just boring to run there when you do not even care about the enemies in between.

  • Electric pillars on the ground and other lame ground stuff = Diablo3
  • Exploading enemies = Diablo 2 stygian dolls deluxe, they also have those enemies that run and blows up which makes it even more obvious. Somebody played D2 for one session and came across stygian dolls and probably thought it was sadistic fun.

I have yet to feel that they borrowed anything from D1, probably because none of the developers are old enough to have played that game for hundreds of hours… Perhaps the customization of your characters which D1 did not really have but the game was meant to look like darkness and pure badass, not like a happy cartoon like D3.