The only things it is missing to be considered a true MMO, is a world/general chat, and a player driven economy.
If itâs a MMO then where are all the players?
Iâm alone in the world 90% of the time.
No different than WoW really. Go play in 95% of the world and youâll be alone, you mostly run into people in the city and current content quest hub.
It lacks the massively multiplayer part of the MMO, which is you know⌠the entire point. The game mechanics are not genre defining as those belong to subtypes, and the umbrella genre adapts to new systems over time.
Because there is no reason to do old world content in WoW.
Go play on a hardcore classic server⌠thatâs a MMO experience.
That really boils down to what you consider âmassivelyâ. Millions of people that play are forced to play an online only D4 simultaneously, no? There are different instances, all with a max of 12 players per instance. Any given time that you enter a new instance, youâre with a whole new group of people.
And itâs a really crap garbage one at that.
It feels like a dying MMORPG. Itâs empty and boring.
I agree, itâs a better MMO experience. This game is designed like they couldnât decide if it was an MMO or ARPG, and while they leaned into the former it didnât end up being well optimized for either.
MMOs are more focused on the online community and connecting all the players in the game world. If anything, modern MMOs are adopting ARPG mechanics.
Evolving mechanics across genres are always a good thing if it fits in the system. The problem is a lot of developers seem to be adopting mechanics just because they were popular at some point in an entirely different environment.
Action role playing at its core is focused on the combat. Faster paced, hand-eye coordination, reaction time, etc. Thatâs all youâre looking for when going into an ARPG.
People are arguing the micro-mechanics of RPG games as if they are the definitive traits of an entire genre.
No, that is not how it works. I asked first, so you explain. But donât care. Think what you like, none of this matters. Mmo or not, doesnât change the fact that D4 is bad.
More like MMO-Light. Far to much has been held back. So right now the endgame is ankle deep depth wise.
PoE/D3
Tons of singleplayer games, although a persistent online openworld is the most MMO-feeling thing in the game, when youâre alone in it 99% of the time it doesnât really matter lmao.
Tons of games that arenât MMOs.
PoE again lol.
Not even a thing
Tons of singleplayer games
Can be literally 1shot by solo players, just big trash mobs not even worth killing (no useful loot).
PoE/D3/D2/Last EpochâŚ
PoE
PoE/D3
The itemization is fully ARPG not MMO itemization lmao. What do you mean like items = MMO?
Every ARPG?
You donât grind for random drop gear for upgrades in MMOs.
Itâs not a reputation system lol, nice stretch.
Tons of singleplayer games.
Certainly proved you arenât very good at coming up with ideas off the top of your head.
The gameplay loop is completely different from an MMO, and exactly the same as other ARPGs. You repeatedly grind instances, usually solo, killing tons of mobs for random gear drops with random affixes, looking for upgrades from that gear, with an extremely high level of build customization and tons of different stats.
Well D2 is an MMO. Heard it here first.
Yeah I feel like a lot of these arguments would define D2 as an MMO by the same standards
âThereâs 12 players⌠PER instanceâ - ok? There were 8 players PER instance in D2, that didnât make it an mmo
You just keep saying PoE PoE PoE⌠In PoE you ONLY see other players in towns/hubs or if partied. In PoE there are no mounts. D4 has mounts, D4 you see other players in towns AND in the wild. Also D3 internet was needed to play, but you still had an option for single player and/or private party games, D4 doesnât have single player.
The argument that world bosses can be soloâd is stupid, itâs obvious they arenât living up to their titles, the game is less than a month old. Of course thereâs going to changes and just like any other game with bosses that are too easy, they get buffed or the class gets nerfed, come on now⌠donât be silly.
Hereâs some criteria:
- Mounts (PoE doesnât have it)
- Online only
- Forced players around you (towns & wild) (PoE; Only towns)
- Talents (ability tree in D4)
- Open world
- World bosses (raids) (PoE doesnât have it)
- Grind for XP
- Character customization (PoE doesnât have it)
- Itemization
- Trade chat
- Side quests
- Open world (PoE doesnât have it)
- Grinding dungeons (or similar) for gear/items
- Campaign/story
- âEndgameâ
Please come up with a game that meets that exact criteria that is NOT an MMO⌠Go ahead Iâll wait⌠While youâre thinking hereâs some games that meet that exact list
- WoW
- Eve Online
- Star Wars: The Old Republic
- Lost Ark
- ArcheAge
- Star Trek Online
Need more?
D2 had a single player option. D4 does not. Nice try though.
great group play and a complete group finder?
Group finder is irrelevant. WoW didnât have it for the longest time, and Eve Online still doesnât.
So the only definition of an MMO is âthe game needs a singleplayer optionâ? So if they were to add private lobbies like D3, it would no longer be an MMO? Interesting