Things to change

That says a lot, to be honest.

Agree.

Agree

This is a topic with too many edges.
Making it harder means creating fewer viable builds.
It means eliminating blaster gameplay (which is fun and core to these games).
Torment isn’t a difficulty; it’s the end-floor of a dungeon, and therefore, there’s no real difficulty customization.
And probably many more things.

I think the real problem is that the progression systems are very short and take very little time. And, after investing a lot of time, I think it’s only fair that everything should be easy.

Agree

Doing too much in this area is bad too.

I like my Glasscanon rogue with tons of health regeneration (BloodLust rogue?)

Yes! and I’d take it a step further.

Legendaries should transform skills.

I know everyone will hate this: but Diablo Immortal does it really well. You can literally transform buffs into pets and pets into buffs.

I think this is more of a build issue. Obviously the AOE build is going to be bad at killing Bosses.

1 Like