That says a lot, to be honest.
Agree.
Agree
This is a topic with too many edges.
Making it harder means creating fewer viable builds.
It means eliminating blaster gameplay (which is fun and core to these games).
Torment isn’t a difficulty; it’s the end-floor of a dungeon, and therefore, there’s no real difficulty customization.
And probably many more things.
I think the real problem is that the progression systems are very short and take very little time. And, after investing a lot of time, I think it’s only fair that everything should be easy.
Agree
Doing too much in this area is bad too.
I like my Glasscanon rogue with tons of health regeneration (BloodLust rogue?)
Yes! and I’d take it a step further.
Legendaries should transform skills.
I know everyone will hate this: but Diablo Immortal does it really well. You can literally transform buffs into pets and pets into buffs.
I think this is more of a build issue. Obviously the AOE build is going to be bad at killing Bosses.