There’s actually plenty of endgame content …

There’s significantly more end game content than d3 had.

The problem is the devs don’t know how to make an arpg fun.

They’ve designed a game with maximum value extraction and engagement in mind.

D2 and d3 were made “to be fun”

They need to figure out what sparks joy.

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Ooooh spicy…hang on let grab some :popcorn::smiley:

Ok continue

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I honestly think that no mater what the Dev’s put for an end game, people aren’t gonna be satisfied/happy with it.

People can suggest end game and others would say “that’s not an end game!”.

I don’t know, end game has always been a very vague concept to me.

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Yeah the problem is taste and that’s subjective

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Could have fooled me.

But I agree. It is not really a lack of content D4 suffers from. On paper D4 got a lot of endgame.
It is a lack of quality. The game is mindblowingly boring to play.

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Yes… I like the variety of activities… making hordes… seasonal region, underground city, dungeon, horde and pit. The problem is that activities are stagnant… without customization… Why can’t we make the hordes more difficult???

  • Another issue is that the 3 GA items should be the final goal of the game, but besides being rare, they are disappointing. All the ones I received, and there aren’t many, were discarded. It was supposed to be an exciting drop. Maybe 3 tempers on it or MW up to 16. I don’t know, I feel like their drops should be more valuable.

D3 was not fun either. It’s basically the same issue. Doing this kind of end game is grindy and too repetitive. It’s okay for one season but nearly every season?

If end game is anything after level 60, Lol I had no idea.

It’s a nice thought though. How much can a game have when it comes to end game to where it’s enough though?

pretty sure nerfing drop rates even more aint going to keep me playing… in fact it’s going to be the other way around for me.

Already struggle enough as solo player with the drop rates to have them nerf them more because they want people to take longer to get their items…

I agree with one aspect. It would be great to customize Horde, NMDs, etc… like we do with Underground City. UC is the only one we can customize, and I find it dull. Variety is good to an extent.

Now for the topic above. I think at heart the problem is the loot system itself, it still just sucks. Loot 2.0 was an improvement, but they were starting from already a low point. IMO they need to select a few devs to sit with the D2R team, sit with some of the D2 players, maybe even talk with the original devs and bring them in as consultants. Redo the entire loot database. Learn why and how ‘whites’ can be valuable, what to do with blues and yellows. Most importantly rework the entire Legendary/Unique/Mythic.

Problem as you pointed out, yes you can possibly maybe find a 2-3GA item. Every monster kill is a RNG roll. But when you pick up that item, again it is a RNG roll whether it will be junk or not. Odds are always high it will be junk. Eventually we find ourselves spending days and then into weeks before we find anything. Much time spent, little reward. So many Whispers, so many drops, so many World Bosses to Dark Citadel, to end up with nothing, nada, zilch.

Problem here is that we suffer from too much RNG. The primary items our characters will use are just nothing but products of RNG. I think of my D2 Pally, from the boots (Gore’s upgraded) to Arachnids to HOZ to a few others. All of them were pretty much set, like D4 I faced RNG in what a monster would drop, but once it dropped the RNG I face is far less an impact. A bad HOZ is still a *#& good HOZ, and preferable.

I would go so far to say the problem with S7 wasn’t that so much dropped, it was that so much JUNK dropped. We end up facing hundreds upon hundreds of worthless legendaries that we still have to haul back to salvage for that $#& aspect upgrade potential.

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What? H-How?

L00t was falling from the heavens everywhere in season 7.
How could you not find what you were looking for??
Unless you were looking for 2-4 GA’s??

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Useless trash drops in abundance. So often it’s rarely even worth looking at it, instead of just disenchanting or selling entire inventories full.

Not a good look. It doesn’t take long before even the slowest people realize it’s not worth the effort.

The reason - it doesn’t allow you to do anything you aren’t already doing. Because there is a lack of endgame.

WT3 … WT4 … what do I get . oh right, the ability to disenchant more trash.

Making it slower doesn’t change the futility of it. It’s not fun

Well it’s a good thing that in season 8, that’ll change.

… wait a minute…

It’s you.

nvm, No… no. Ignore.

2462 posts

I’m sure lots of people have had that same reaction nearly 2500 times. :hugs:

I beg to differ, but yes.

You can respond to me all you want, You and I have different views of the same subject, so I’ll say this.
Unless I’m specifically talking to you , I’m just gonna avoid anything you say/do on here from now on, There is no point.
So, that’s that.

I can’t even put you on Ignore cause your profile is Private… well that’s unfortunate.

:face_exhaling:

Sure you can. Google it.
Wont do much good, because i’ll still be there. You just wont be able to reply. Which will likely be very frustrating when I make you look silly.

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Thank you, I’m working on that right now! :smiling_face_with_three_hearts:

The biggest problem for me with itemization is that the items are the same. Legendary, ancient and 3 GA have the same affixes. There is nothing special. If the 3 GA item came with a passive or something special, I think it would be interesting to have another layer of items. I think white and blue are never useful.

-The careful itemization of special items with more slots, putting 3 sets of runes, special attributes such as changing the damage to cold and much more.

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Well you’re and Anubis posts just proves I am an complete idiot when it cones to Diablo games cause none of this makes sense too me anymore.

I mean I guess I need this explained to me in a idiot proof detail on how all this works with the item color an itemization and all that stuff that suppose to make D2 super great and How D4 is lacking greatly in that detail and POE has somehow got all right.

Basically I am ashamed to admit I have a room temperature IQ in terms if Diablo games. Anyone want to help me figure this out?

First of all all the endgame is “recycleable” and that is super bad decision… Don’t make everything always on, and don’t make everything self-sufficient, make the baseline game (the one that already works) baseline, keep it that way, works

Secondly, I’m still on my thoughts that more special types of elite encounters and events is the way to go

Not the “big” features like HT, Horde, Pit, e.t.c., just you know - small events here and there that people can encounter and get something cool (not necessarily super strong, something cool)

In other words don’t dial it up to 11 just because it’s possible, when you dial it up to 11 then 2 problems inevitably occur

  • Rest of the game starts looking bad (for some)
  • Looks insufficient by itself when the only way to get more of that kind of experience is - to redo it over

In addition to that the “crafting” still is bad. Temper rolls albeit bricking stuff I’d argue are fine, the problem is MW. MW as a system is super duper extremely bad system - and simply has to go

However, it would have better if say 15-20% of item drops were temperable. Just my personal opinion, combine best of both worlds, not a complete redo, make the Temperable moment feel “special” for the player, not something to constantly redo

I also think NMDs need better monster augmentations (not the “Increased Health” BS popping up over and over), reduce potency of that, reduce DPS, and then think and add some more

Dial down the “endgame” to make it more comparable to the rest of the game, think of ways to “incorporate” the endgame into the baseline rather than make it something entirely different

Introduce events that are surprising and when completed - somewhat specializing/personalizing in terms of rewards (instead of just increasing numbers of what you already got)