The tempering system really wants me to use blood lance. I mean, I don’t have any points in it, have never used it, have no plans to use it, but man does the tempering system really want me to use it. Every roll was Blood Lance.
Perfect system. Flawless in every way. No improvements possible here.
It is what I post before, Gear systems of Diablo4 are gambling of gambling.
You get a good Item with GA on the affix you need? Well, check if the rest of affixes are ok. Not? Well keep farming.
Now just 1 affix is not good? Not problem, enchant until you get it. Cost of enchanting increase until you get 0g. Keep Farming
Now you get the item you need? Go tempering it. You don’t get the new affixes you need? Reset it. Still not getting it? Keep Farming
Now you get the tempering you need, even if the value is the minimum, okey, let’s go master working? You didn’t get the affix you wanted to be improved, reset it and keep farming Obducite and using it until you get 4 TIMES THE AFFIX YOU WANT TO IMPROVE.
Let’s do the math of every time you need your gear to pass through a system to get the perfect gear. Loot +1, Enchanting if needed +1, Tempering +1 to +2 and Master working +4. So, it is 6 to 8 minimum times a single item could pass through systems.
But, I stop complaining, giving feedback or what else. There are 3 types of players playing Diablo 4:
Conformists: They don’t care about if the game is not ok, even if there are a lot of bugs and balance is very bad. They will keep playing and buying cosmetics. They could eat garbage if you say it is magic garbage.
Haters: They came from other games or communities to only compare their game with Diablo 4 and say what they are playing is better, even if their game is not ok, like “my garbage is better than your garbage”.
Feedback provider: They think the game could be better, so, they spent their time giving feedback, using their experience and game time as reference. They talk to others like them, even if the forum is fully of the other types of players I mentioned. But, in any moment, they know are getting ignored by devs, because other player are just haters and conformist and only them are getting heard. The game collapse due to the competence and they move to other game they wanna play and help to improve.
I just play like 1 week of new seasons, I notice nothing really change, it is the same game, devs just change one system, but it only is rewashed to show as changed and move on. I just fell like majority of players of this game deserve this type of game that focus more on Cosmetic than be a better game, cause they like that type of game. I don’t want that type of game, so I move on
So many idiots here. He is pointing out the random number generator failing in this game.
Tempering mechanics in this game is bad because the odds are not truly random.
I have had so many items brick because it would sometimes NEVER hit a certain affix, not at least ONCE.
I had an extremely rare amulet, only to hit the same affix 15 times in a row. I don’t think hitting the same affix that many times out of 4 options is possible. It is 1 chance in 268 million chance.
The same goes for materworking. I just used 50k+ obducites and I was not even able to hit the same affix twice in a row. Farming 50k+ obducites is not fun in this game.
Maybe I should really stop wasting my time on this game anymore.
How are there 65 responses without anyone pointing out your atrocious math?
0.75^12=0.0316
You have a 3% chance of this happening, not a 1 in 3157 chance. I am not sure what you did here, but yeah. A 25% chance on each roll to hit your temper means there’s a 75% chance to not hit it. This ain’t rocket surgery.
If the chance was 1 in 3157 of not hitting your temper, that would be amazing, and bricking items would be a non-issue.
The same applies to 3% chance to hit the temper you want. After all bricking is a non issue…
Anyway don’t forget, besides you hit the temper you want, you’ll also have “odds” for getting the biggest roll affix, so the “odds” are really way to the bottom…
… do you really think “perfect” rolls are even achievable with tempering? and even if they are, that doesn’t mean the items affixes are “perfect” even if the tempered affixes are. There is almost certainly better gear to keep getting. You can make scrolls rarer, and more grind-worthy if you still want the grind. You don’t have to take a single solution and apply directly as is. You can change more than one thing at a time. It’s clear you don’t see things beyond a single iteration.
Excuse me?
Perfect rolls ARE achievable if your lucky enough, I have them on some of my gear.
You and others want to walk around making everything blasted (which it would be) if your gear was over powered to the point you can 1 shot anything with out a challenge.
puts hands in the air But if you have any issue with what the game has for you (and others) then that’s a you problem, not a me problem.
Tempering is fine, Unlimited usage of a scroll is not, as I support how things are Now with it.
Play the game, Loot Hunt and get something better if you brick what ever item your trying to put on it.
That if is holding up sooooo much in your argument. I would love to know if a single player has ever achieved all max rolled affixes on every piece of gear. This fear of having things perfect is the enemy of the good. I have never once rerolled my tempers for better stats, only the affix I want. My items inherent affixes still might be dog water too.
Even to you point of getting 110% crit damage rather than 95% crit damage, this is not where the scales would tip. The scales would tip when the affix is rolled, even if its bad, or just the build being a more meta build. You can reroll master working all you want to get “perfect” gear, and enchanting (which I acknowledge you did briefly address) don’t have these arguments against from people who defend tempering in its current form.
I don’t have to have “perfect” gear either. But I want to get upgrades after hours and hours of putting in effort. I want a game that feels good, not disappointing. I don’t get crushed when I don’t get my enchanting reroll affix, or masterworking after the first try, because I know I can try again, and again, and again, even if I run out of gold, I can go get more, and try again, and again. With Tempering, If I don’t get what I want, its just the end of the line for that item. I don’t mind the grind, tempering is a slot machine on a slot machine. Not a grind.
I am not mad at the state of the game, I am offering my opinions and suggestions to a game I do enjoy, and I want improved (my opinion).
Congratulations on winning the Apathetic Status Quo Participation award. Some people want more than good enough, and that what the forum is for: Sharing ideas, discussing opinions, and providing feedback.
When did I ever say anyone else’s opinion is invalid? That doesn’t address any critique I made of tempering, or my arguments against someone else’s opinion.
I suppose that’s where all opinions come from, our different mentalities. I have less fun in the long run when I don’t get an upgrade of 30ish hours of playing. I WANT to play the game more, but I am less drawn in when the experience I get is that I am grinding for nothing.
ive played entire seasons, bricking or not. It has no effect on whether i play longer; however, it does have an effect on whether i choose to play at all.
I remember how silly the whole system is, the fact that I felt stupid putting any time into this game at all while not buying gold, and then i dont reinstall the game and keep waiting for a day when the devs realize they need to ban trading, fix the tempering and enchanting systems so a person not buying gold/items can actually move within the space. Let’s get this show on the road.
So much of this season is genuinely off-putting. Usually I find some entertainment in leveling characters but not in this one with it’s low drop rates of anything approaching good and it’s seeming upping of the bricking quota. Not to mention if I never see another Boss again, it will be too soon.
Sorry?
So there’s, let’s say, 20 different tempers, with each temper having several different % chances, and you say i got 97% chance to hit the temper i want?
Man, it’s something really wrong with your math…
Are you learning math with Bli$$???
The system wouldn’t be as hated as it is if the RNG wasn’t so likely to produce results that should be unlikely in a fair unweighted system. Failing to hit a 1 out of 3 mod 13 or even 15 times in a row shouldn’t happen as often as it does.