Same. I never corrupt my own stuff. I haz no balls. I only corrupt stuff when I am done using it to sell for more or rekt it.
Best part about vaal is it can function like a free divine orb use so if you get a bad rolled unique or such you can vaal it and hope it makes it good like that one bow.
oh! thanks, thats actually good to know!
What reality are you talking about when you put max. concurrent players from steamdb against sold copies? And you want to measure ‘success’ this way? Based on one single stat detached from anything else? You really do feel like the perfect target audience for this game.
The D2 cult is so delusional.
The biggest offenders imo.
- Static world-scaling
- Static, non-random generated dungeons
- Item power system
- Shallow skill trees
- Overly simplistic loot(except Uniques)
Its biggest innovation was the overworld. Love it or hate it.
Another smaller innovation is the class specialties and how each class interacts with different weapons(limited to Barbarian).
oh god, assos replies to me. didnt you block me at one point?
anyway
how is it static? it scales with your level, up to a maximum.
as i said, i agree, some dungeons do have randomization, but i also dislike that we moved away from it.
id say thats a core system in pretty much every iso arpg.
hm… by now i would say i prefer a “shallow” skill tree more than a huge skill tree that suggests build diversity where there is none.
loot is simple in d4, i agree. due to players wishes. you are big to voice your game design suggestions as well.
Tempering is something people keep complaining, masterworking as well. If it was for me, we could reduce that mechanism back to an “on drop” base.
D4 wins on unique items and its not even close. There are way more useful and used unique items in D4 than POE. POE has way too many uniques that totally suck or have awful penalties. 99% of the items are 1 exalt arnt they?
Poe 1,soon Poe 2 20characters
Um… what? I’m the one with the superiority complex? Have you seen your posts at all? I’m truly flabbergasted. Also I haven’t brought up any mobile game since our latest conversation at all. Again more deflection.
We can keep going in circles though if you’d like. Yes the game is streamlined, yes you personally believe it’s stupid and beneath the masses, yes people still enjoy it regardless of your own personal protest against the game, its developers and its player base.
I’m beginning to think this is all a character you’re playing. Some drummed up persona to incite conversation with people who disagree with you. It would make a lot more sense actually.
You also have a knack for avoiding questions though, I’ll give you credit there. You still have yet to provide any other games you’ve enjoyed over the years. Which just leads more into the character theory. It’s not that you can’t answer the question, it’s that you won’t because you can’t break character.
Unless there’s some other reason for avoiding a simple question?
For you to think that Diablo IV is “streamlined” to the extent that it is because that’s optimal for the masses is to have a very low opinion of the masses. I remember our conversation about mobile games - you do think people are by and large pretty stupid. I disagree, and claim that the game isn’t this “streamlined” because some genius at Blizzard actually figured that out but because myriad idiots at Blizzard can’t figure out Diablo II is inadequate over the long run and just keep trying to resurrect it rather than change it.
I’ve played Football Manager over the years, which has been managed idiotically too with those people being in denial. Played Civilization VI, “AI” so bad it invalidates the game. Played Stellaris. Don’t play Valorant/CS because it seems annoying, did play CoD more than a decade ago. I hear they just figured out to have proper matchmaking and ranked. Like RTS concept when done seriously, not a good player. Never bothered to get into LoL or Dota 2 due to entry barrier and lack of seriousness in teaching players. I also now realize how much these games can waste for little reward to you, especially given how they play and drag things out. Have also played various single player games, role playing, fps, etc. Liked Banished.
Oh I never gave Blizzard that much credit let’s be fair here. There is currently one developer that we know of that has ever worked on a Diablo game prior to D4. That man’s name is Joe Shelly and he was part of the development team for D3, before that he worked on WoW.
Now it’s not a secret as well that the majority of the developers for D4 are not only brand new to ARPGs they are brand new to the industry as well. This was noted in an interview in 2023. The leads may have made video games before, but none of them have made ARPGs along the lines of Diablo.
So no, it’s not some master plan that the game is in the current state it’s in. It’s negligence and inexperience. I’ve stated this many times before. I also stated the game would need a year, bare minimum before it would become ‘decent’. Not ‘good’ mind you, just ‘decent’.
So far Blizzard has proven me right every step of the way. It’s one of my few predictions about the game that has actually come true. They’ve copied core systems of ARPGs without understanding why they were built in the first place, or how to improve upon them, this I believe is the current issue.
The developmental issues it had up until launch finally came to light when it did launch, and obviously the majority of players weren’t happy. Now it’s changed, I dare say for the better in my opinion, but yes it still has a long way to go, I won’t sugar coat it. They have dropped the ball numerous times.
Again though this has less to do about them, and more about the power we as consumers have over them. If enough people stop playing and buying the game one of two things will happen.
- The game changes even more, ends up attracting more people or bringing people back and we see more and more content being introduced.
- The game fails to meet player expectations, along with corporate expectations in terms of profits, and we don’t see another expansion.
Regardless of the outcome, I’m not losing sleep over this, nor do I care enough to tell people they are wrong for liking or hating the game due to their own opinions about it. I’ll be disappointed and quite literally move onto another game, as I’ve done many times before.
Well at least you answered what games you’ve played, and listed at least one you’ve liked. Do you see now why I questioned if games were for you though? I could easily name 50+ games off the top of my head I’ve enjoyed more so than D4. I could also easily name 50+ I’ve disliked more than D4.
You just don’t strike me as an avid gamer is all. This isn’t meant as an insult, nor am I saying your opinion is invalid, it just kind of reinforces my statement that video games in general may not be for you is all. You genuinely don’t seem that interested in them.
I would have to agree with the OP. Game was fun at some point up until about the 4th season, but season 6 is just plain borning to me. I don’t like being forced to group when this is NOT a grouping game. I will try season 7, but it is going to need to be more fun than season 6. PLEASE stop forcing people to group. We all pay the same price for the game and everyone should be able to access what we paid for!
How do I genuinely not seem interested in games!?
Read your last paragraph in the previous reply.
You mention playing games, not enjoying them. You mention not playing games for different reasons. You mention liking the concept of a genre, even by saying ‘not a good player’. At the end of it all you say ‘Liked Banished’.
It’s like a laundry list of activities you’ve participated in with one you actually liked. As if you were explaining places you’ve visited over the years, but you’ve only ever enjoyed one of those places.
Your delivery just seems genuinely unimpressed by the majority of games you’ve played or not played as the case may be.
I spent by far most time on Overwatch and HotS. Played Hearthstone for a time too. Being unimpressed is just part of that elite mindset. I have definitely put the time in and have been stubbornly around gaming. Another example of games I’ve liked and actually appreciated, Rockstar (e.g. Read Dead Redemption I). The Witcher is trash by comparison. Played God of War, etc.
Even your response shows a lack of enthusiasm for these games you’ve played the most. Like it was some chore you chose to do because you had nothing better to engage with at the time. That’s just the impression I get is all based off your delivery.
Being unimpressed is fine, you even listed one more game you’ve ‘liked’ instead of ‘played’. You’re entitled to your own opinion of course, but I’m sure you can see where I’m coming from. An outsider who knows nothing of your gaming history, being told about games you’ve played, regardless if you liked or hated them.
Imagine if you asked me about the places I like to eat at. I give you a long list of places I’ve eaten at over the years, ones I’ve avoided even though I never went, and all of 2 restaurants I’ve actually liked. You’d probably say I’m a picky eater, and that restaurants in general just aren’t for me.
Which would be true, assuming I was only fond of two of those restaurants and the rest just didn’t impress me. Even if I happened to frequent a few over the years on multiple occasions just to eat. Wasn’t necessarily that I was impressed by their food, was more so I was hungry, and it was the least worst option to pick from.
It the masses themselves that complain for streamlined and frictionless gameplay.
i agree it’s not fun to grind n not feel rewarded for that effort even punished for it like masterworking. seasons in this game are a brain ded chore doing the same thing starting from 0 all over again. they need to scrap the way they do seasons and just make seasons become updates/improvements/events to the whole game. dark citadel is a move in a good direction imo
Correct. An even better way to describe it is, fixed to your lvl. This is ok for instanced dungeons that you can manipulate the difficulty but the overworld being fixed to your lvl everywhere in the map is ruining the experience, including campaign, events, etc.
A much better way of doing monster scaling in the overworld would be to make it dynamic. Meaning, each area having a varied range of monster lvl. It’s been said before.
Right. Actually, I took the opportunity to give my 2 cents as to what I think are the biggest offenders as to why D4 fails as an ARPG. You didn’t HAVE to reply