The Oculus Evade Bugs (movement speed and unique issues)

Using The Oculus with Esu’s Heirloom boots (with 75% movement speed on evade for 3 seconds). It works fine in town and in open world areas. However, it is not working inside of Dungeons/NMD. For reference, I am using vampiric power Metamorphasis.

It seems when I take off the Oculus wand, it works fine (inside dungeons). Otherwise, that seems to be an issue.

I am reading that another interaction with The Oculus occurs inside dungeons triggering cooldown from Flickerstep boots, but works fine outside of them as well.

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Same for me I use the wand for the multiple evades to combine with increase movement speed and extra crit on the Esus Boots.

Works fine speed farming in Open World where the evades proc the movement speed on every evade. However, when evading in dungeons the movement speed fails to proc and there is no increased crit bonus.

I use metamorphosis power also. The evades proc the curse but the movement speed is missing.

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Yeah I’ve moved off of The Oculus for now until it gets fixed. Need my movement speed!

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Such a wierd bug. Its seems completely random if it will work even in open world.
A TP to town and back can break it

I’m not even sure that it’s a bug…It looks like Devs intentionally allowed this items to work together in OW because who cares, but considering them too OP for real content, thus disabled…if so, it’s sad, I love oculus+flickerstep CD reduction combination, plays great.

If it breaks in open world, you can mount your horse, boost speed one time and disembark, it usually fixes it.

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Same here, doesn’t matter using metamorphosis or unequip/equip the oculus, it just doesn’t work in an unsecured area that requires a loading screen (a dungeon for exemple).

Bumping this. Still not fixed.

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