The Idea of the “End Game” Needs to Go

Hard to be better when the OP has a blatant disregard for anything arguing against him. He straight up ignores logic and facts in favor of his silly argument.

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Yeah, you can take your paradigm and shove it up your you-know-what.

You can’t come over here and be like, “Stop caring about endgame! But I don’t have any valid arguments for why you should listen to me.”

A fool’s errand is actually your post. Try going back to school kid. Your intellect is quite deficient, it seems.

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Citation Needed

Torchlight ends and most players rated that game as an exceptional example of an ARPG.

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Why are you coming here and literally lying about games?

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Because I’m not paid by Tencent to post Astroturf.

:man_shrugging:

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u r totally spot on. Look at souls series. Each character has a short play time to max but players can go at it again and again.

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Aside from some young kids and unemployed NEETS, people don’t want to play “in perpetuity”. People just want to have something to do past level 70 - it isn’t a big ask.

I like Diablo 4 but come on this is a cooked take bro.

:face_with_raised_eyebrow:

No. Cows are not really an endgame. You just didn’t know any better back then and/or you’re too housebroken to be objective.

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but people say that from a game with Diablo as its name it was always about endgame…always…since the series exist, engame is what keeps you busy and play it. I wouldnt even touched it if they said " hf with the story but it doesnt offer more"

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Well you’re sorely misinformed because every torchlight game has a form of end game content. Literally in the form of endless dungeons. You are such a phony it’s not even funny. I’d be all for listening to someone against end game content if they were logical and honest about it. But you’re not.

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Another person who never played Diablo 2 end game I see.

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I played Diablo 2. I played it at release, and I played LOD for several months before I moved on. It had less of an end-game than D4. I think I’m approaching the point in time where I’ve played D4 longer/more consecutively than I did LOD. It was an alright game that fixed some of the gaping holes of D2 but it still had plenty of issues including a lack of end-game.

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Like what?

Procedurally generated dungeons?

More gear to collect that scales infinitely?

Yes, in D3 you can run greater rifts for a very incremental increase in power. That gameplay wasn’t really that compelling. I’m pretty sure that Blizzard has the numbers that show that to be the case.

Even with Diablo 3 the additional game play were season, where you create a new character and replay the same game again. And the numbers probably supported that this was the activity that the majority of players engaged with, which is why this is what was being designed into D4.

What else are you expecting the game to give you past the actual game?

There are 5 classes you can play, each with multiple viable builds. Leveling all classes to 100 and seeing how strong you can make them for challenges like Echo of Lilith or NMD 100 is hundreds of hours of content. It’s even more if you do multiple builds for each class. There is plenty of replayability.

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Op, let me give you an example where you have a clear line well drawn of what an end game is:

Red Dead Redemption II.

You see, the main story ends with the death of Arthur Morgan (spoilers? oh well).
After that, they put you with John Marston and from that point, they don’t set a limit for you. You still have a piece of the story to see, but its with John Marston that the replayability comes in. You can hunt the much you want, fish the much you want, chase that expensive weapon you were looking, find all the hidden places, see all you have to see.
It doesn’t mean that Rockstar expected you to play it forever, but it lets you do whatever you want without limits for how long you desire.

That is what the idea of what an end game is.
That last point after doing the base game, the basic, to look for anything you want to improve to the max.

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I cannot say I played Diablo 4 more than a game that has existed for over two decades. That’s impressive you can, especially as an alleged fan of this IP since the release of DIablo 2. Most people I know jump to say how they played Diablo 2 for hundreds if not thousands of hours. Replaying many times over the years. I’m gonna assume you’re a DIABLO 3 FAN. Which is fine. I like Diablo 3 too. But don’t act like Diablo 2 is a inferior product to either Diablo 3 or 4. It’s superior in every single way and it’s absolute copium to say otherwise. Diablo 4 had more time in development than Diablo 2 and lost its player base in 2 months. Diablo 2 has maintained a playerbase for 2 whole decades. If it doesn’t have end game content, then people must be insane for playing a game with “nothing to do” for over 20 years.

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There are games that are designed to be played to an end-point and be done with.

There are games that are designed to be endlessly replayable.

ARPGs are universally in the latter category. Your attempt to recategorize the game away from what it is not, and what it was not marketed or sold as, is extremely bad faith.

Plenty of games come out designed to be played through and enjoyed, then put away. Many people replay them anyway, but once the story is played through, the replayability is heavily reduced.

No game will ever be played literally in perpetuity, but plenty have been played far, far, FAR longer than D4 has been out and will continue to be played well into the future, and continue to change and improve as time goes on.

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Also add trading as a significantly large end game. It is the end game where many play to collect items, create and test new builds, and improve on existing builds. I would argue that trading was the biggest End Game for a loot based ARPG.

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It’s artificial though. The “hundreds of hours” comes from their nerfing of the XP. Having 1 uber boss with no real loot/reward isn’t FUN either or even desirable to do the first time. Pushing NMD endlessly is also not FUN. It’s repetitive and boring.

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Asteroids had the BEST end game right next to that arcade kung fu game that required two joysticks per person.

Echo of Lilith and NMD are the places to test your character.