The Fergusson and Co. Diablo is the wrong timeline

Imagine paragraphs of the same feedback you read in every other thread.
But lets discuss this one again.

Gold.

Every season gold is not balanced for the solo player and master crafting costs.
Last season was the best season so far because we were swimming in whisper caches and yes that trivialized gold. But why is that we either swim in resources or its a horrible slog of a grind? Never a middle ground.

Every season.
This balance team… Please Blizzard buy them a calculator.

The main reason for this thread is that the TRADE CHAT is broken.
After an entire season of being broken, it’s still broken. [PS5]

If I cannot trade to the players who frequently buy gold RMT then you need to do a better job of balancing gold. Pick a lane, fix the trade chat or balance gold.
Preferably both.

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Gold is fine. I don’t expect 100s of millions of gold day 1 or 2 of a Season. Why do you???

By week 2, your complaint is moot.

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I mean lvl48 and already hit 3M

If you ask me that might even be perhaps too much (but then again I got lucky with the Whisper cache…)

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It sounds like you are actively avoiding activities that award gold. Protip: Pits aren’t for gold.

When you need a resource, engage in the activity that yields that resource. Otherwise, keep complaining! See which yields gold faster.

:joy:

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This is chump change. You could spend that much in 4-5 rolls at the Occultist on low end gear. An average player should have way more than that by 48. It is all a time sink to take up as much of your gaming time as possible.

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I remember D2 itemization being more fun and D3 vanilla itemization being more fun, i would like to see brand new itemization, also endgame progression system, and much more creative seasonal mechanics. Fix those things and ill no life this game like i have ones in the past

Have not encountered an issue with gold for some time.

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Why do that lol, the rolls are low anyway, what do you get 35% Overpower damage or 30-40 main stat ? :smiley:

The big jump on gear between 50 and 60 (like from IP 560 to 750 and even 800 later) makes it even less worthy of doing that

As mentioned (perhaps not this thread but the other), time sink is the Seasonal pass (I did 15 apparition events and still not cleared Chapter 1 for ex.)

And yes, one more thing is a time-sinker IMO - glyph leveling (more on that down below)

The initial itemization wasn’t that bad… I mean it was but they fixed reworked for the wrong reasons… All that D4 really had to do is well first of all optimize the affixes cause there was too much redundance, but then also make all item slots vary in the inherent roll (i.e. every “static” piece of gear to behave more like the Pants for example)

Knight’s staff (+x to skills of type) or King’s staff (+x to all skills), or Warrior’s staff (+% vs elites or casters or flyers for ex.), Marauder’s staff (+% vs CC-ed), Wanderer’s staff (+x% LH), Sorceror’s staff (+x% RCR or CDR)

Do same/similar for all other slots (or at least a few like say Amulet) and you’re OK to go

And yes, Tempering would’ve worked well as an upgrade (like make a certain % of items Temperable) and wouldn’t have had to carry the entire weight of the non-Unique items

The downside is perhaps if there’s something you already like on gear, chances are you’ll get less of what you want, but the upsides are just superb and hard to ignore I think

Like first of all fixes the largest problem of gear back at the time where you don’t have to GAMBLE on rerolls for long sessions if what you’re looking for (for ex. MS on Amulet) can also be an Inherent/Implicit roll (albeit even rare) on an item IMO

My “big” problem with D4 is the “time sink requirement” (the continuation from above), i.e. that phase where I’m “in between” torment tiers where I can’t do anything else but “farm” for GG gear OR advance ~15 levels and in meantime => there’s nothing else… Also the high discrepancy between two torment tiers can mean I just one-shot/level everything or die in 2 hits on the higher one

I’ve said time and time again, just remove the multiplier at lvl46 on Glyphs, cut the leveling down to 50, and then open a Socket (and add another type of Socketables like say “Ornament” for example where you can put it on gear or paragon and depending on a certain stat it gives bonuses - based on total adjacent nodes on Paragon or stats on that gear piece)

The reason is simple why this would work (at least IMO) => there’s no longer a big “time sinker” to upgrade the Glyphs AND I have something to play with and adjust during that phase so my entire game is NOT reduced entirely for hunting a GG item exclusively (I have another layer of min-max to try stuff out)

I’m certain people would see that change as a welcomed one… I know SOME won’t but I’m definitely positive that having that kind of breath of “fresh air” and not knowing upfront every single piece/component and having a bit of “variation” would be a good thing to have

It most certainly is more FUN to swap in and out and experiment here and there a bit (rather than play some long/er hours and “cross fingers” that they’ll get some GG item before you level up those ~15 levels)

This one is “meh”… Sounds good on paper but at the end it’s just more effort sinked in borrowed powers, no ? :slight_smile:

However one very easy thing (that IMO should’ve been done yesterday) is re-add the majority of already existing events and attach a “theme” to them (Horde tunnels for Fire-themed gear, Construct ruin for Lightning-based one, Rootholds for Shadow/Corruption gear, Vampire temple for Cold/Vuln-based, and say Realm of Hate pit or vault for Physical & Overpower)

DONE

Yes, that’s some “recycling” but having events rotate and even appear somewhere you don’t expect (such as Cellars for ex.) and have them be “themed” in terms of “targetted gear/theme” would do this just well enough to reduce the need to recycle seasonal content and stuff all the time (except maybe a new boss or two for those kinds of events)

Certainly not having anything against if they come up with something interesting as a seasonal theme/content, but personally I’d settle for that for quite a while… :slight_smile:

I trade so I’m at gold cap within the first week or 2 in a season. But for solo, gold is not abundant. If it was, I wouldn’t have to trade.

People in here saying they already have 3 or 4 million and that it’s probably more than enough.

What? It costs 5m to reset masterworking ONCE. You will probably need to reset hunderds of times minimum.

Seriously. There’s no debate here. Solo gold is lacking.

So you don’t min/max. Could’ve just said that. Or you trade.

That’s not correct sorry. People play different ways.

Sometimes I trade, sometimes I don’t. Still doesn’t change this for me.

Yeah everybody plays differently. But math is math.

Well yeah if you wanna do something and you don’t have the coin for it, you’re gonna run up against a math wall there.

Just not finding that happen myself. Have been able to do what I wanna do for a while now.

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The person who said that also said he was lvl 48. How much masterworking are you doing there?
I have played this game solo since launch. Yes there are moments when I am broke. When I am, I go do the things that get me gold. That is the natural progression.

If you are just allowed to keep spinning the RNG wheels with no cost or trivialized cost? Why even have RNG?

Trading makes it easy to get gold no doubt, given the inflation that is caused by RMT.

Like there’s choices at every turn. Even this is different to my choices, but it’s working for you.

I tend to not get near zero coin, but i trade off other choices to let resources build. There usually comes a point where I can adjust that and indulge a bit. That may come sooner if I bother with trade. There’s issues there so I skipped almost all trade in s7.

Oh I wasn’t complaining about being broke at times, I am aware that was my choice. I like to enchant my Resource gen onto my gear early…and sure that can get expensive. But I go do the things the game wants me to do to get gold to support my choices.

Yeah not taken that way either. Just for the topic, it’s all just choices/ options. Weigh the merits, roll with the consequences.