After reading through the full PTR notes, I honestly think a lot of people are doom posting way too hard.
Are there some massive nerfs? Absolutely. Heir of Perdition going from 80% damage to 15% is huge, Godslayer Crown got hit hard, Banished Lord’s Talisman got nerfed, and a bunch of the most dominant builds and interactions got toned down. But let’s be real here: some of this stuff needed to happen.
Heir of Perdition should not be the best in slot item for practically every build in the game. When one Mythic becomes the automatic answer regardless of class, build, or playstyle, that’s not healthy itemization. The same goes for some of the builds that were stacking ridiculous damage multipliers and completely overshadowing everything else. If Blizzard wants actual build variety, they have to bring the outliers back down.
And honestly, people are ignoring a lot of the good stuff in these notes. Solo Self Found is finally being added, which is something people have been asking for since launch. Realmwalkers are returning with actual new mechanics around Pandemonium Ruptures and the Deathtoll Chamber. The leaderboard system is getting proper rewards instead of feeling pointless. There are new seasonal activities, a new boss, new loot chase systems, and more reasons to experiment with different builds instead of just copying whatever the strongest meta build is.
The one thing I really don’t like is the new Mythic Unique direction. Turning Mythics into an upgrade system that can apply to almost any Unique is an interesting idea, but I don’t like the move toward random affixes on Mythics and Uniques. To me, those items should have fixed affixes. Part of the excitement of seeing a Shako, Grandfather, Tyrael’s Might, or any other iconic item drop is knowing exactly what that item is. Adding more RNG layers to those items makes them feel less unique and more like another crafting project.
That said, I still think the overall goal of the changes makes sense. Blizzard is clearly trying to move away from a game where every build uses the same Mythics, the same broken interactions, and the same handful of overpowered setups every season. Whether they get the numbers right is another discussion, but the direction itself isn’t nearly as bad as people are making it out to be.
It’s a PTR. The entire point is to test things, collect feedback, and make adjustments before launch. Some criticism is fair, but reading the forums right now you’d think Blizzard just deleted the game. The community hasn’t even played the PTR yet and they’re already acting like Season 14 is dead on arrival.