The ARPG genre can't stand on itself anymore

He wants it to be like WoW. It’s as simple as that.

Lost Ark literally does this right now, and it’s a complete disaster of a game.

Another thing you are completely off on as I hate WOW.

:rofl: :rofl: :rofl: :rofl: :rofl:

Lost Ark is a P2W game. Please keep posting because I enjoy a good laugh on the weekend.

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There’s really only two ways a PvE game like Diablo IV can go: Either seasonal resets a la the traditional ARPG way, or an iterative content cadence with sustained progression like WoW, where the content is tacked atop the previous endgame.

So unless you have some ingenious new content avenue unbeknownst to the rest of the industry, I’m certainly perplexed as to what you want if not WoW but in Diablo form.

Ahh, the destiny 2 seasons crowd? They don’t seem to understand the complete itemization overhaul that would be needed every 3 months. It’s not feasible. Maybe after AI is a reliable real-time game creation master or something.

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Probably because a lot of those games suck without gimmicks

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I honestly don’t think it would be that difficult to pull off. My opinion on this has less to do with feasibility and more to do with necessity.

The seasonal resets work fine. There’s no need to switch it up. Anyone who wants to play WoW can go play WoW, or better yet Lost Ark if they truly want the ARPG experience.

Well, all the old gear has to be retired because it will be useless. So they have to make a whole new itemization set with just as many items as they had before or else the game will suffer from itemization issues. I don’t see how it’s possible.

But yeah, the hybrid MMO/ARGP only looks interesting on paper.

Since some people are slaves to the seasonal model and can’t think outside that box, let’s start with how this game could be changed to appeal to BOTH crowds.

The seasons are fun for those of who enjoy releveling with a new gimick and new set of rules. I get it. But not everyone does, hence the drop off in numbers every three months. Most players like to spend time on one or two character and progress them. They aren’t interested in regrinding everything every three months. I have brought this up many times. Why can’t both realms enjoy the new season gimick? Why couldn’t the eternal realm in season 2 enjoy vampires with the vampire powers? Why can’t the eternal realm enjoy whatever seasonal theme is happening? Most players could care less about leaderboards so don’t even try and use that as a counter argument. Leaderboards will still be there for the seasonal realm and everyone who gets their jollies off on releveling and regrinding characters will still have that realm where they can do that. Eternal realm however will be more interesting because it isn’t the same static world as it was a year ago and they can go back to playing the characters that they spent all that time grinding and gearing up for. How would the game be hurt by that?

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Clearly not a top 80 player :hamster: :popcorn:

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And not everyone likes evergreen content updates, otherwise we’d all be playing Destiny 2 or WoW. Which is why we should stop trying to change games to appeal to a broader demographic and instead let them exist as they are.

It’s funny that you used Helldivers 2 as an example earlier since the motto for Arrowhead Studios is “A game for everyone is a game for no one,” yet here you are dying on a hill that isn’t going to change for the foreseeable future.

you caught me off guard
:rofl: :rofl: :rofl: :rofl:

jesus christ

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I honestly don’t care about gimmicks at all. I’d rather not be bothered with them at all. I just want fresh starts to see how good a season it will be this time around. And personally I enjoy trading the most, even if it’s by proxy through an auction house or market (merchants guild in Last Epoch does this well).

But you’re right that most people don’t want to grind the same things (to level and get their characters established) every 3 months. They want to get to the place where they can start efficiently farming for godly items as soon as possible. That’s why leveling shouldn’t be a grind. There should be rush mechanics.

The true fun in an ARPG loot hunter is pulling the lever of the slot machine to see if you can get godly drops. If that’s not what motivates you to play, then you aren’t interested in ARPG loot hunters. You’re interested in developing a new kind of game, or just an isometric MMO.

And that’s fine. But people here generally want to play an ARPG loot hunter.

You’re assuming that players on the eternal realm have already got all the drops they wanted and have the perfect build. I’m pretty sure that is not the case. They have three months on a seasonal realm to create the perfect build and get all the ubers that they need. Most people do not reach that goal in that in that short window unless they have tons of time, which most of us do not have. So they play the season and get maybe half way to their original goal and then…ooops…season ends and they have to start all over gain. What would be the harm in allowing players to continue their journey on eternal realm with the new season theme? I have still not seen a good answer to that question.

Or some variation that’s just better.

People don’t necessarily know what they want to play.

The players on the eternal realm are an extreme minority. The eternal realm simply exists for the psychological benefit of knowing your seasonal character isn’t deleted.

If you are talking about catering a game towards such an extreme minority of players, that’s a foolhardy business goal. Maybe it can be someone’s pet project, a labor of love. Because no financer is putting their money behind that.

But as far as letting the eternal players get the seasonal gimmicks, I couldn’t care less. I’ve been a fan of that forever just to get eternal players to shut up about it.

That’s true, but I understand what motivates players to play. I practically could write a book on it.

You could write a book on “pulling the lever of the slot machine”? If that’s what motivates players why is this genre not at the top since even its gameplay is supposed to be just pulls of the slot machine lever?

Exactly. Eternal realm is treated like an afterthought and that’s why few bother. You are merely making my point.

Hate to break it to you, but you ARE in the extreme minority of players. The ARPG genre is the smallest of every other genre. I wonder why?

Of course you brush it off because you just can’t fathom why anyone would want something different than groundhog day every three months. I understand because even though my proposal wouldn’t effect seasonal realms at all there is still push back to it. I wonder why. Could it be because if you opened the new theme to both realms there would be fewer players doing seasonal?

It’s treated like an afterthought because people don’t play ARPGs for eternal realms. That hasn’t been the case for a long time now.

The fact is that you have no evidence proving that the reason why the ARPG is niche is because of its seasonal resets. There are many reasons why that may be the case, from the fact that many ARPGs are difficult to get into and contain a lot of complex mechanics, to the fact that most ARPGs aren’t readily available on all platforms beyond Diablo.

You’re just assuming the genre is niche because of the resets because of your disposition against the concept.

Yes I’m making your point, but it comes to the same problem. In order to make eternal relevant, they would need to overhaul the entire itemization of the game every 3 months. It’s not feasible. That’s the problem.

Other ways of doing this means that the game is turning away from an ARPG loot hunting model and into an MMO.

So this discussion becomes completely circular.

What in the world are you smoking? They wouldn’t have to change anything other than that which they are already changing on the seasonal realm.

I’m starting to think you don’t even know what an MMO is. No one is asking for RAIDS or any forced group content. All some are asking for is eternal to enjoy the new seasonal theme. How in the world does that effect you or make the game more of a challenge for the devs? It doesn’t .