If there is a way for this in-game – apologies. I will do some research and probably find out I trolled myself. I think the topic title is enough. (I realize research should’ve been done first, but I’d probably forget to even post this. I imagine I’m in the wrong section but I digress.)
No, you are correct. The game wasn’t built with keywords as a main focus or driver. You can see this even today where almost every patch has some keyword or ability type modification.
And some (like minion Necro) are just words, rather than keywords that actually apply as intended.
yea, as shivera said, not really a big thing here. Thats actually one of the things i consider pretty nicely done in poe2 myself for that matter.
You’re in the right section for questions and feedback so no worries. It would be nice if they used keywords on aspects/gear to gave a little more description for specific things. Especially when you might not be using a build that would utilize that keyword.
In your example, you have to pick the right skills, passives, aspects or pieces of gear to be able to even get blood orbs to start dropping in the first place. Depending on what you’ve chosen the blood orbs will also give you other benefits rather than just restoring your health on pickup.