I’ve been playing ARPGs since Diablo 1 in ’96, through D2, LoD, D3, D4, and now mods like Reign of the Warlock. One thing that hasn’t changed in all these years is how fast a small, loud group jumps straight to “NERF IT” the moment a build feels strong or fun for normal players.
Reign of the Warlock just launched and people are already calling for nerfs. Same thing with the D2R expansion. Same thing in D4 every season: Paladin, Crackling Energy Sorc, Pulverize Druid, Evade SB, Death Trap Rogue — anything that feels good to play gets targeted immediately.
And honestly… does any of this actually need nerfs?
For most players, strong builds aren’t a problem. They’re the reason we log in. They’re the power fantasy. They’re the payoff for time invested. They’re what make ARPGs fun. But the moment something is strong, the same vocal minority shows up saying it’s “bad for the game” or “unhealthy for balance.”
Let’s be real: These are usually people who play 8–12 hours a day, have perfect gear, and outscale everything. Of course the game feels easy to them. Of course they want nerfs. But they’re not speaking for the majority of players who just want a build that feels good without needing a spreadsheet and a second job.
Nerfs hit normal players the hardest. Streamers and no‑lifers pivot instantly. They make new guides, get more views, and move on. Meanwhile, everyone else loses the build they invested in and the fun they were having.
Instead of dragging strong builds down, why not bring other builds up? That’s how Grim Dawn, Last Epoch (mostly), and even Diablo 3 (post‑RoS) kept things fun. Buff the weak, keep the strong, expand the meta instead of shrinking it.
Strong builds aren’t the enemy. They’re the success stories. They’re what ARPGs are supposed to feel like.
If something is wildly broken, sure, fix the bug. But not every powerful build is a bug. Sometimes it’s just a good build. And instead of nerfing it into the ground, maybe the better answer is to make more builds that are just as fun and interesting.
Let players feel powerful. Let players enjoy the game. Let strong builds exist.
That’s all I’m saying.