Stick to the plan - don't make the same mistakes

I dont like the direction we are headed…a small but very hardcore very vocal part of the community are uber min maxers wanting to go as fast and efficient as possible…as we learned in WoW, players will absolutely optimize the fun out of the game. And thats apparently the direction we are headed. I love the open world, I like the multiple ways to play the game. PLaying the game should be the focus – instead its the immediate gratification groups that ruin every game that comes out. Devs should stick to their vision and YES ignore much of these uber elites…they dont represent the normal player.

As Rhyker points out - the extremes of the play styles are hard to balance. I vote for keeping the open world open. Keeping quests, travel and role playing. The uber players (im level 73) will get to the end, have every BIS item - do this at the most efficient and speedy manner possible and then complain over and over again about lack of content and repetitive gameplay…you cant please everyone. dont cater to the 1%s

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Except every successful arpg needs a couple items. Interesting loot and a good end game loop for replayability.

It doesn’t matter if you’re a slow casual or a hardcore rusher. It just means that you get to boredom faster. If the game is lacking here then both groups will feel it. You’re just not disappointed yet.

This games end game loops are atrocious and loot isn’t very interesting. Nightmare dungeons give trash exp, trash rewards, aren’t fun because of stupid objectives, low mob density, no open maps, no teleport to entrance, and bad affixes.

Loot is 99% dmg modifiers and defense modifiers and you have it all by lvl 80% pretty optimized.

Then you continue down an annoyingly sluggish leveling grind to 100 just to finally attempt Uber lilith

Ohh the Irony in this one. Get a grip OP.

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Nice post, not sure why you needed to include a Rhykker advertisement with it though…

Is this really about the ability to teleport to NM dungeons? Can’t you run there anyway?

im not here for the loot though. thats just a means to an end. I’m just interested in placing in top 10 of leaderboards. The grind will always be a grind. The grind on D4 seems a bit more interesting than D3 at the very least.

Well, there’s two different play styles that are extremely popular. Casual players/game connoisseurs, where players play multiple games at the same time. That maybe they come back to this game for a couple weeks at a time every few months.

Then there are those who hyper focus on games when they play them. They do not play multiple games at once and prefer efficiency as the means to have fun.

Both demographics tend to use the argument “stop liking what I don’t like”, so we get nowhere. The truth is, both play styles are perfectly legitimate ways to enjoy games.

The way I see it is why not cater to both when both can be done. Those who play the game casually while playing a bunch of other games can still do that even if there are min max routes. If you don’t want to teleport to a NM dungeon, why are you trying to stop those that do? It doesn’t affect you. Just run to the nightmare dungeon and enjoy the game the way you want to enjoy it. Since you don’t care about min max, other players with more efficient routes should not bother you in the least.

Anybody trying to prevent somebody from enjoying the game how they want to enjoy it is wrong. Objectively. If that is you, then you are the wrong one in the discussion. I would never suggest that casual players must teleport to nightmare dungeon; when they want to run to them, run to them. But you suggesting I shouldn’t be able to teleport to them makes you the wrong one.

Disagree, choice is always good. Play it your way, explore your open world if that is your thing, I support your choice. Many Diablo players didn’t want the open world in the first place so this is a very good and fair compromise, I applaud them for compromising.

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How does enabling people who just want to kill and loot going to hurt people like yourself who want to run around the open world.

The open world has a hard limit on how many people are in the same world so most of the time you are only ever going to see people in the world during open world events anyway.

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The irony in this statement is laughable. You won’t ever be on a leaderboard based on your OP and there are no leaderboards for 10 more months.

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OP can you be more of a NIMBY?

Nobody is stopping you from running to the dungeons and “enjoying the view” as I keep seeing (what view… it’s an isometric view game…).

I support the NM dungeon teleport. I do think it should come with a requirement that you and/or all party members must beat the dungeon at least once before you can unlock teleports.

I hate to break it to you, but you will never make top 10 on the leaderboards given your playstyle. TBH, you will not even make top 1000 on the leaderboards, lol. That is perfectly fine. Please enjoy your horse walking sim while the rest of us enjoy spots on the leaderboards though.

Sorry but who says they aren’t sticking to the plan?

I only care about the stats on the gear is what I mean, whether the “loot is interesting” as per your comment is really for D2 lovers. That game style is long gone and boring after 3 seasons and collecting 20bers worth of gear…

Yeah no. D3 has more interesting loot than d4. Along with every other arpg ever made.

You’re missing the point or can’t comprehend. No one cares if the loot is interesting or not. Its just a stat holder. If I want interesting loot then go play D2. So your whole notion that a game should have " interesting loot" is no longer valid as a game play style in 2023. Go back to 2000

You’re right, so we should fight up to three monster groups in the Nightmare Dungeon and receive a reward of 2000 gold coins.

I provided a logical and fair POV, which I’m allowed to do.

It’s sad when the rebuttal to an opinion is to call someone names. how juvenile.

No, adding the feature doesn’t remove the option for me to ride my horse to the dungeon…nor did the dungeon finder ruin WoW…or wait, maybe it did.

I would prefer the devs make the open world worth traversing so that automatons dont overtake the game. Over time, when efficiency becomes the goal (for the players and the devs) features are introduced that DO very much affect the standard game. I like the direction of D4 vs D3. The constant repetitive grind of extreme greater rifting in D3 wasnt fun to me, but it became just about the only way to play the game.

I hope that doesnt happen here. There are a lot of precedents of efficiency ruining games. I like the game as it’s designed and simply hope it can remain. I respect if you disagree with me and do it respectfully. If you can’t do that then anything you say is irrelevant.

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This the time a bring up a gamer talking point that if hardcore’s not happy that casuals won’t be either. If harcore can bear a grind hours a day riding their pretty little horse form dungeon to dungeon and hate it, then it’s a problem.

Well I don’t see the causal base wasting time playing checkpoint simulator either as the world map is designed to slow everything down.