Steel Grasp needs some improvements

One of our only other abilities with guaranteed vulnerable uptime and its the clunkiest garbage ever. What is going on that i cant immediately cast again after the animation? What is the point of an ability to pull enemies close to you if they immediately run away or spread out before you can even hit them? Then you have kick, which is also clunky and ridiculous to use. So we get to rely on exploit for a measly 3 seconds on a long cooldown, which can be triggered by thorns so dont have any of that on your gear or else enemies will proc vulnerable before you even touch them. OR we can go into pressure point which for some ungodly reason is LUCKY HIT BASED. Its already low at 30% for core skills, why not just give it a 15% flat chance? Same thing just as terrible.

2 Likes