If a Battle.net user is banned for violating the rules, their Blizzard account and the games purchased on the Battle.net platform will be lost. However, this is not the case for Steam users. Steam users purchase the game once and then bind the Blizzard account to play the game. However, if a Steam user violates the rules in the game, only the bound Blizzard account will be banned. The Steam account and the games purchased on the Steam platform will not be affected. In other words, they only need to change a Blizzard account to bind to their Steam account, and they can continue to do whatever they want in the game. This is unfair to Battle.net users. I hope Blizzard will fix this soon. Because many unruly players are abusing the copy bug for profit. If you ban their Battle.net account, they just need to unbind the Battle.net account from their Steam account and apply for a new Blizzard account to bind their Steam account. It’s an infinite cycle, infinite violations.
Many steam players abuse game content and bugs, but they can still “revive” infinitely without paying any price. This is very unfair and ridiculous.
A friend of mine told me that he was a Steam user and was banned, so he just registered a new Battle.net account and bound it to his Steam account, and then he was revived. I felt that this was very unfair to us Battle.net users.
I don’t have a Steam account, I’m a Battle.net user. Although my unruly friend told me some cheating methods, I don’t want to try them because I will definitely be banned. He is different. With the unlimited resurrection of this Steam account, he has no scruples. You can understand that I am jealous of him, it doesn’t matter. Anyway, I just think it’s unfair.
Steam is a multi-venue platform, meaning it hosts games that are also in turn part of other ecosystems, such as the Epic Store or that require a PSN or EA account to play. Because the games that are bound in that way are bound to other providers, only gmaes from those specific providers are affected by a ban. This is intentional. Steam users can lose access to their entire account’s worth of games for egregious conduct, but for the most part the bans are compartmentalized to whichever company whose network(s) are used for said games.
On the Battle.net side, you don’t lose access to the other games on the Battle.net account unless you are a repeat offender or have committed an egregious act (e.g. threatening others with real life retaliation). Nearly all bans on the Battle.net side are per license, meaning only that license is banned. In the case of Diablo 4, you’ll have to create a new account in order to play again because only a single D4 license is allowed per Battle.net account. The only exception to the single license per account rule is World of Warcraft, where the maximum number of licenses per account is eight. However, in a World of Warcraft permaban, you can lose all of your WoW licenses on that account for severe infractions. The GMs for that game are a lot less tolerant of violations due to both experience and the maturity of that particular game (how long it has been around).
There is no issue here.
He wasn’t “revived”, he simply had a new account to play with. All progress, items, and purchases made on the old account are gone. They got a fresh start on those fronts. However, Blizzard has a record of accounts linked to Steam accounts, so future infractions may lead to their Steam account being unable to be re-bound to any Battle.net accounts.
by abusing the bugs, they can get up to 18 maximum resolve stacks on a pair of pants. If there were no rules, everyone could use it, but the current situation is that there are rules but some people are not bound by them. They are not afraid of being banned.
But blizzard aren’t banning people for that right now. I bet they’ll announce a fix for it in tomorrow’s stream.
And that still does not answer the question of fairness for people who don’t cheat. Are you saying it’s unfair that you are worried about getting banned? Then don’t cheat, problem solved.