there are ways to have the ultimate up 100% of the time. I am doing it with Unstable Currents.
What are you talking about? The only Inferno change was level 5 adding vulnerability. Thatâs hardly compensation especially if the build already has vulnerability generation. And the supreme inferno is only for brief windows of time.
We donât need to test things if theyâre obviously less. You donât have to perform extensive testing to know 10 is less than 100 for example.
The change was to supreme inferno, in addition to making pyromancy skills cost no mana, they also do 50% more damage during inferno.
Inferno should have a pretty high uptime in good gear, so this translates to a pretty chonky damage boost overall.
Possible, but sounds limiting if you arenât using an ult. But that fits with their design philosophy for season 7. They want everyone using ults.
I do not think pyro builds will be hurt at all. The biggest culprits here were conjuration mastery and devouring blaze which were pretty much standard equipment on every meta build. Firebolt could be replaced with other skills that generated burning so while it was common on those meta builds it was not mandatory.
Pyro builds do not need conjuration mastery to be good and devouring blaze now works just fine but only with pyro builds. A pyro build has lots of ways to apply burning so they will barely miss Firebolt.
Pyro will be strong in S7.
That is an interesting take and one not entirely shared by everyone.
I agree it should NOT be the case that everyone has to play one or two very specific builds (combinations of skills enchants glyphs/paragons) to be able to do endgame, but I do not agree that they should remove synergies whereby one power of aspect or glyph or w/e is improved by combining it with something else.
EDIT: My frost bolt is feeling strong on 2.1 PTR at Lvl 1 - ASLO i may be imagining it but frozen orb seems to have a large radius
Firebolt/ pyro has been meta since S4, others are for fun only.
It sure is synergetic. I think it would not be as problematic if it would be executed a bit better.
I think the main issue I have with it is that you are not truly using said skill. Lets say Frozen Orb. Right now, youâd invest nothing into Frozen Orb, because the damage is meaningless. You simply spam it to proc Lightning Spear, which does all the damage.
It is synergetic by definition, but in reality, there is not much synergy happening. Itâs more like you take the bus to get to the space shuttle. Give me something that turns the bus into the space shuttle.
Like playing Frozen Orb, fully invest in it and get an aspect that then adds Lightning Spear to it, in a way creating a Frozen Lightning Orb and it makes sense to put skill points in both skills, please sign me up.
interesting idea.
I still donât mind what they have, i mean its better than 1 skill 1 button arcade style, which is what it sounded like you were asking for, although it could always be better.
Playing FO/conj build right now in PTR and it feels pretty strong so far for leveling. No splintering enchant. of course things may change drastically after 60 in torment. but at L30 its feeling pretty strong.
I think itâs just about build diversity.
If the current way is one of the options and not the only one, the more love to it.
Good to hear. I created my PTR character, but I havenât gotten into it yet.
Well my quick 1-20 test of multiple classes went about as expected
Ice Sorc - awful
Bone Spear Necro - Not horrible and itâs normally not great leveling
Spirit born - faceroll everything
Pyro sorcs didnât have to crutch on Firebolt enchantmentâŚ
Itâs silly to call it âbad designâ simply because they took away your ability to exploit something. Anyone who really understands Fire Sorcs can see they actually gave back a bunch of power by redistribution of multipliers into other passives.
And similarly, Conjuration power got a bump with the change to mastery and how summons work, while limiting the scaling to conjuration/summon-focused builds.
Youâre right, in almost everyway the class has underperformed, and now if this patch goes live as-is it will be even weaker.
Iâm sure thatâs what you meant.
Days of feedback before PTR start and ÂżWhatâs they listen? ÂĄNothing! Just one season was good for Sorc, balls lightning ÂżYou know what build is gonna be decent for Sorc again? ÂĄYes! Youâre right, Ball Lightning, but hey, now the ball is more large ÂĄYouâre welcome!
To be honest, this is my last season playing Diablo, I know nobody ask or cares, but, this is a mock. My recommendation for ARPG âlike diabloâ is Grim Dawn, that game is an indie and his devs are more interested on their players.
No, you didnât have to use the Firebolt enchantment with a pyro build, but you were leaving a lot of damage on the table if you didnât. Found that out the hard way.
And pure conjuerer builds have definitely taken a hit. Theyâre trying to restrict the number of summons, probably for server stability reasons. Not sure if the changes they made are going to make up for that.
To be honest it does not really matterâŚ
Blizzard donât recognizes that all classes in the game are far too weak in the actual state of the game. The level of power in s6/s7 is so broken low that it makes nearly no difference.
Not being able to do pit higher than 70 with my LS sorc in s6.
Itâs an absolute joke.
Now they nerf it even more.
But itâs not only the sorc. As spiritborn is nerfed too and brought down to the other classes, in s7 now all classes are far too weak.
So who cares about firebolt enchantâŚ
Lets clear something here in your statements.
Sorcerer is good enough in almost contents.
The PIT is the problem. They need to retune the PIT to match the classes power at least up to level 100, so this make possible to everybody level up the glyphs up to 100.
I am not a pit pusher so I donât care about anything higher that level 100.
For pit 101 to 150 they can make it even harder to people likes it,
I just wanna max my glyphs.
Big Blizzard mistake.
But, the main end-game activity is the pit. All classes are good like Sorc in every content, so, doesnât matter, even if you can get 1k in Horde, kill every tormented boss easily or clean ND in 1 minute, all that doesnât matter, every class can do that.
So trying out ball lightning that seems to not be strong. I still believe it needs to be reverted sadly. Reasons for this season are simple we still have no boss dmg. Devouring Blaze gave us that at least. Now every build has to use inner flames and ice veil. They can keep ice veil and inner flames but change devouring blaze back and give us burning dmg either free or sadly revert back firebolt. I like the dmg increase to crackling energy and believe that needs to stay for shock builds to help increase their damage. I find the ultimate skill buffs laughable except for inferno. And again our enchantments need to be a lot better along with BOSS Damage lol. Doesnât matter though Ill be playing druid this season and hopefully the bugs will be fixed with that class seems the most balanced.
They kind of already did tune all classes and pit for pit 100 to be possible but really hard. 100 was supposed to be the max level. I think the issues are:
- Why change max to 150 at the last minute?
- Why make SB able to crush 150 while others are all tuned for 100 to be a challenge
- Why make the gear required to do 100+ virtually impossible to attain with low ancestral drop rates and aspects way more rare than âMythicalâ items
- Why have some skills in a class that are so far below the power of other options
I have 3 different sorc builds that are all able to do 95+ in S6, and they have 1GA gear and non-maxed aspects for the most part, so if getting max aspects and 2/3 GA gear were more possible then 100 would easily be doable for at least CL and BL, and Firebolt/shatter
It is for sure true that not every build for sorc could likely reach 100. This is why i feel it is a class / skill issue and not a retuning of the pit issue.