Hello Blizzard,
I’m writing this because, after this latest change to Spiritborn’s mobility, I’ve decided to stop playing Diablo IV.
This isn’t about damage numbers, balance or the meta. It’s about how the class feels to play.
The biggest reason I fell in love with Spiritborn was its incredible mobility. The movement was fluid, responsive and fast. It was, in my opinion, one of the most enjoyable classes Blizzard has ever created. Because of that, I invested hundreds of hours into the class and even spent real money buying cosmetics specifically for my Spiritborn.
After the recent change that requires movement skills/evasion to have a target, the class simply no longer feels the same.
It feels like my character is dragging an anchor.
Everything feels slower. Crossing the map is frustrating. Dodging no longer feels natural, and the entire gameplay now seems to happen in slow motion compared to what it was before.
This isn’t a balance adjustment; it completely changed the identity of the class.
What makes this even more disappointing is that I spent money on cosmetics because I genuinely believed Spiritborn would remain the class I enjoyed playing. Now I feel like I paid for a character that no longer exists.
I understand that balance changes are necessary in a live service game, but removing the fluid movement that defined Spiritborn removed the reason I enjoyed the class in the first place.
I’m not asking for more damage or for the class to be overpowered.
I’m asking Blizzard to reconsider this mobility change and restore the gameplay that made Spiritborn so unique and fun.
Until then, I simply don’t feel motivated to play Diablo IV anymore.
Thank you for reading.