Sorcs aren't even playing the same game

Honestly, from a Druid perspective, this is pretty accurate. I’m not saying nerf druids - don’t you dare - but why nerf any class in an ARPG that’s in its growing pains? You want to keep killing off players - keep nerfing their classes. The problem is that they’re not addressing the “slog” from 1 to end-game. So focused on end-game clears that they’re not directing the attention on the actual problem. Maybe buff the bosses that are getting smoked in a minute? Perhaps a scaling option for bosses - difficulties, etc.? So what if casuals are stuck on boss (T1 [fictional new difficulty for bosses only] to T4, whatever it may be) and only the super builds are clearing it on T5 and T6. That’s what they’re there to do.

Modifying a game (diffs, tiers, environment) because of min/max is the right thing to do. Nerfing the overall experience of a class to tailor down certain issues, is the wrong approach.