Sorc Firewall/Fireball Build

Does burning instinct/esu ferocy work with firewall now? I resepced off firewall because of all the issues with skills not working right but if they fixed it I’d respec back when I get enough gold.

I don’t believe it works with conditional crit damage bonuses, no. Not sure though I switched back to combustion after they claimed they fixed it (did they?)

For the people that want to see if burning damage is working you should be able to tell from these videos I show all my gear as well. I can’t really tell. It is for sure scaling but I don’t know if its scaling the correct amount. Wouldn’t surprise me if it’s not.

Edit - One thing I noticed about burning damage is it seems to have a cap maybe per application, but that if a mob has max burning damage and you use fire bolt, which applies mostly burn damage, it seems to convert to pure damage. If anyone could confirm/deny this would love to know for sure.

Dude
Check this out

That’s a shame, I feel like fire/burning could be really good if they fixed all the things with it. I’ll prob just keep playing necro till they work it all out for sorc

Why is in most thumbnails of sorc videos pushing NM the death screen lol

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Nice lightning build. I almost went a build like this after beta but chain lightning nerf made me go fire.

I was also wondering this. It’s so weird. In two of the videos I died two times and both of them the thumbnail is a death. I don’t get it, blame youtube I guess.

Once you push from lvl 85 to 100 you will see how junk fire really is. Most other classes are one to two shotting everything and there you are watching everything slowly burn. You will never get the full benefits of crit, attack speed, vulnerability and overpower like other classes do due to how burn damage works at the moment.

If you look up you’ll see I easily cleared NM56 at level 95 with no deaths.

DPS is lower than ice shards but survivability is much higher. Most people talk about 5k armor on their end game build. I have 6900 before armor pot. It makes a huge difference.

What’s it matter how fast you can burn enemies if you die in 1 hit from anything. The point of the build is to burn everyone and run around and watch them die, occasionally dropping ult if there’s an opening and spamming fireball until everything is dead.

You’re right though, this build is not using vulnerability at all. This build is not ice shards, it’s a burn build. It does benefit highly from crit and crit damage thanks to burning instinct. It won’t take much changes to push this type of build over the top. If they just add another damage bucket for sorcs (cough Pyro+, Shock+, Frost+ affix) that is likely all it will take.

I’m interested in making the build better if anyone has insight. Right now trying to think about the 35% bonus damage aspect for immobilized/stunned enemies and how that can be worked in.

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Firewall and fireball do not go in the same build…fireball is all crit spec and firewall is all dot spec…they need opposite gear

I get it, it works, it gets the job done but unfortunately very unnefficently. Its kinda fun getting the whole screen burning and kiting, with some dev work I will go back to my sorc.

I mean the gaming experience is way less pleasant than other sorc , its okay to play a different style but fire damage just too slow and skills between them doesn’t make any connection at all

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I really think you should look into blizzard/ice SHOT (Basic), helps with mana regen too cos of the 4 mana per hit if frozen. Plus, you can take advantage of freeze/immb/stun more often because you add freeze into the mix, esp if you use the ice shot passive as one of your two because it increases the chance to freeze significantly.

Legendary Node - Burning Instinct - Your Burning damage is increased by 40% of your Critical Strike Damage, further increased by 5% for every 20 Intelligence you have. (Current Bonus: X%)

I’ll look into it but I’m hoping they say something more broadly about changes on the stream today.

Yes and despite that tool tip saying I should get like 350% bonus it literally lowers my damage so I had to unlearn it. Thats right is actually did less than 0 damage it lowered my damage

In my case it increases my damage by a significant amount (30-40%, give or take) with both my Firewalls and my Hydras and it has been the case way before the last patch. I don’t know why it doesn’t work for everyone.

I tested and retested with and without, and every single time I removed it, my damage would be trash (last time I tried,
it was around 2.5k to 3.0k per tick without, and 3.9 to 4.3k per tick with it).

You might have something else affecting your damage and mess your results up?

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funny how both videos thumbnail is of you dying xD i hope you get now that sorcs are severely squishy compared to every other class.

I’ve tested a lot of this myself and can confirm Firewall is not benefitting as it should from the additive damage bonuses. Burning dmg, pyro dmg etc do not seem to be applying properly. Especially not to Firewall.

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I sus Firewall Base damage are just bugged/FUBAR. as the video shown, how does Firewall skill’s tooltip shown 90k Damage over 8s, but each ticks barely 3K?! (it’s not the mob resist, tested on regular mob, elite, damage dealt are 65~75% less from the tooltip)

Let’s put all the bonus aside, if the base damage are not working/calculating correctly, everything else add on top of that will be out of whack!

Interesting, thanks for posting the video.

It’s more that it’s out of whack. I’ve been saying this for a while. It does work in my case, but it’s also out of proportion compared to the rest (and not in a good way). The issue is more apparent on Firewall as it’s a pure DoT with no hit damage.

It seems like DoT tooltip is totally wrong (after all, Burning Damage and Damage Over Time doesn’t “update” it), and as such, additive damage might not be working properly with it, which means, in turn, that any increase isn’t as good as it should.

Still, if I remove that node, my Firewall damage drops by 30-40%. That’s too much for me to remove a single node and keeping it is the only way to break NM75.

Still, considering additive damage that should affect Firewall upfront (i.e. without crowd control or Chill damage added in), I’m currently sitting at more than :

  • 300% Damage with Fire (which should affect the base damage, and Firewall Damage)
  • 550% Burning Damage (471% from the Burning Instinct node)
  • 70% Damage to Burning enemies (which should start after the first tick, and it does).

That should be around 920% additive damage to the base Firewall (i.e. without CC or any other effect than Burning). Considering Burning Instinct accounts for 471% of that total means that Burning Instinct should, technically, double my Firewall damage. It obviously doesn’t.

When I CC by myself (with a chill trail from my boots which does 0 damage by itself), then cast Firewall, my damage increases by 2.5x. Sure, I have +20 [x] damage to Chilled targets, but it’s unlikely that the following accounts for more than 2/3 of my total damage!:

  • 247% vs Crowd Controlled
  • 138% vs Chilled
  • +20% [x] vs Chilled

That’s 385% additive damage (or about 30% of my total damage) and 20% multiplicative damage (which probably is in the all [x] category, meaning it doesn’t even multiply my total damage by 1.2, but probably less). Chilling an enemy shouldn’t account for 66% of my total damage.

Still, Burning Instinct Works in my case. It’s just underwhelming compared to what it should. For something that should more than double my Firewall damage output, it’s increasing it by a mere 30-40%.

All and all, I think that Burning Damage oddly only increases Burning Damage by a mere (ballpark evaluation) 30-40% of what it actually should. That’s why any other additive damage seems to increase our damage by much more than what it should.

What’s sad is that Blizzard doesn’t even aknowledge it. Not even a “We’ll test it internally and come back with an answer”. Considering we had : Combustion Key passive not working, Burning Instinct issue not considering the base 50% Critical damage and now probably have Burning Damage not increased as it should, it’s obvious they simply skipped testing a Burning Build past lvl 50 or did a very poor job at it.

I’ll edit the current post later once I log in the game and double check my Additive damage, but that’s about right (maybe within 10%).

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