Some Pit Maps Need Adjustment

imgur(dot)com/RPUg8Po

I just encountered this map in Pit. And I had to do a huge backtracking that ate a lot of time for no good reason. This kind of map should be taken off or be adjusted in the future.

The Black arrow represents the first turn I made and the backtracking after meeting the deadend. The red path represents the path that SHOULD have existed to prevent the unnecessary backtracking. The blue circles represents backtracking that are acceptable.

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Seriously how is this even a complaint. Yes there are 1-2 maps that have 5-10 seconds of backtracking.

Its honestly the most exciting part of the linear A to B hallway to a portal.

It’s a complaint because they cloned Diablo 3’s Greater Rift and made a worse version of it the way Pit currently is in Diablo 4. The map layout like this is one of them. Even Diablo 3’s GR does not force players to backtrack like some of these maps do. This is just one example. Plus, I am interested in this game being better through multiple iterations. That’s why I made this complaint.