So, what IS the ideal endgame?

The most critical part of an end game to me is feeling like you are making progress. No one really “likes” doing the same thing over and over just purely to watch the xp bar slide.
So then how do you make it so that you always feel like you are progressing, without taking the d3 route of infinite paragon? Probably through itemization. The trouble with the current end game is that you don’t really feel like you are getting stronger because you rarely ever upgrade gear.
I would propose that items can be forcibly made more powerful - you can just increase the rolls on an item, enchant more than one affix, etc. In order to use this system, it would require a special crafting material that drops only from endgame content such as higher level nightmare dungeons.
The system would ideally be designed such that the time it takes to play through the end game will reward you with enough of this material to fully deck out 1-2 sets worth of gear.

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