So infernal hordes now gonna be another group meta?

OP NEWSFLASH group play was always meta since launch… Jesus!!!

maybe its time for u to weak up and learn more about the game u play but up to season 5 including season 5 u was penalized playing in a party my dude

They arent exactly one type…

  • The number of waves will be randomly rolled on Infernal Compasses, and all runs of Infernal Hordes will have a maximum revive count of 4.

The undercity can be done in group but they were a little muffled and talked a little fast over how that works.

It is RNG but you get 4 chances per one set of material cost in a rota group.

What do you mean? Group play has always been more efficient other than S4 pits which they screwed group player rewards… they then fixed that in S5.

Well, Here we go again with that buzz word “Efficiency” I don’t play games to be “Efficient” That is something you do at work. But if you are a gold seller and botter yeah, I can see where being “Efficient” would be important. With that said i choose to play solo so i don’t need to group up with :dog2: :poop: bad attitude people.

2 Likes

I don’t care if grps are more efficient and you get more ether in it.
But what I care about is that 4 people use ONE key to enter the dungeon …
It’s a so big disadvantage for solo players… -.-

1 Like

Again , please!!
There is not META system in Diablo 4!
People really do not understand what means META (also most of the streamers on Youtube)

The problem with the game is that everyone finds out what’s best, it was like that in helltide and now in IH. I think it’s fair that you don’t sit there the whole season. It should be something like, wow, that’s a good key, I’m going to do IH.

Oh boi VoH looks better and better with every new info :smiley: Won´t judge it untill I see it but if you won´t be able to do as many H as you want without PT it would be another fail.

I guess they have to force us to “new” content aka pit and NMDs :smiley:

Have fun in s6 guys

I’m not sure I can get on board with OPs premise or the idea that grp in IH is more efficient/effective because in S5 the reason I ran IH almost exclusively solo is because whenever I ran it in a grp I got substantially less Aether (except when running duo with one specific person)

On pure efficiency terms I would greatly prefer to save up keys till I have enough to do 5-10 runs solo, than to take 2-3 into a grp of 4 and do a ROTA.

Brent: We want to emphasize player choice. Play. Your. Way.
Also Brent: Get effed, solo-players, team up LUL

2 Likes

The problem is when they balance the game around groups. People do boss rotations, get a ton of sparks, and then complain that the game is “too easy”. Last season, after 2 weeks, each posted build had 2 or 3 mythics and GA uniques. We know what comes next, nerf this, nerf that, screwing solo players even more.

3 Likes

Exactly. It’s an old song that you would think by now Blizzard would be tired of hearing.

Unfortunately for PoE2, Elden Ring exists then.
Miyazaki for Elden Lord 2025!

That’s not a good thing. Like, not everything in the world needs to feel like Dark Souls lol

Too bad you have to play them solo, you have to play solo mst of the content to level up your merc and points to buy stuff at vendor. So if you have friends screw them.

This is just beyond stupid.

1 Like

Oh I’m with you on that. I like the D4/PoE combat a lot more than Elden Ring combat. When I play ER I feel like I’m running around with a poop in my pants - cautiously calculating every next step.