So I tried Rogue for the 1st time…

So Sorc is my main, has been since D2 days. I love the class. Also enjoy Necro but still not entirely happy with the lack of control over minions. Played both classes this season and while minion Necro was fun, I had considerably less fun with Sorc. Enough has been said about the state of the class right now so won’t harp too much on that, but here’s the thing-

After trying the PTR (operative word there being ‘trying’- what a mess that was!) I thought I’d be done with the season. But I then decided to give Rogue a proper go of it for the first time since launch.

I bolted together a Heartseeker build. Nowhere near optimized at this point (not even maxed res!), but my giddy aunt, the damage that can output! :dizzy_face:

For context, I was struggling to clear anything above Pit lvl 70 with FO Sorc. With Rogue, I found myself fighting a Pit lvl 85 boss. I took out about 35% of its health and had to dash out of the way of one of those confounded Shadow attacks- dashing through the boss in the process- and DELETED the remaining 65% of its health! One shot! From a movement skill! WHAAT??

It did more damage in 1 second than what Sorc could manage in a minute of sustained attack with FO. Yes, FO is more of an AOE skill and is disadvantaged against single target, but bloody hell! Blizzard… make this make sense!

I know Victimize is a gonzo Key Passive, but it only serves to illustrate the point- there’s NOTHING in Sorc’s toy box that gets anywhere near that level of damage scalling! All damage scalers on the class are either just arbitrarily capped, woefully under-tuned or entirely absent!

Do the class designers not share notes? Not have a chat around the cooler? This is not a new issue- it’s been this way since launch!

The power disparity at the moment is simply ridiculous, and it’s starting to look more like willful neglect than incompetence at this point!

I sincerely hope they’re going to pull finger out backside with the S5 patch notes and start to remedy this because it beggars belief that this should be an issue a year down the road from launch!

Anyways, have a good day further everyone :v:

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Near identical experience.
Sorc needs a scaleable (x) multiplier.
Victimize and Gushing Wounds equivalent.

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Exactly. The class needs help in a big way at the moment!

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Seems odd that the dev’s don’t recognize this. I mean both the rogue and the sorcerer are pretty much glass cannons. One being the cannon and the other just being glass.

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I had unlearn certain behavior playing Rogue, like dashing into the middle of an Elite mob (Sorc and Rainment reflex :grin:). The class is squishy, but like you say- it at least slaps!

Try playing Heartseeker before everything comes online and then convince me that it’s still all-powerful. It’s not like you wake up as a Rogue and suddenly everything just goes boom.

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True. It took a bit before it all clicked. Was playing Penetrating Shot before moving to Heartseeker. Very reliant on attack speed and Lucky Hit so needs the gear to start cooking. Glyphs too.

Personally I’d rate Heartseeker the strongest rogue build because you never need to generate energy so you can just keep blasting away. Pen shot is kind of the worst for me. Heartseeker, Andriel’s, Barrage, Rapid Fire, Pen Shot in that order. Strangely, the two that hit for the most damage I rated the worst.

What I didn’t like about Pen Shot was the reliance on Combo Point buildup. Very staggered damage output as a result. Great mob clearance though

Honestly ?, I wish they do the reverse

Nerf all the crazy multipliers significantly so they don’t stand out as much (I mean x2000 damage is just ridiculous) and set a better rate/balance in the game

We don’t need tiers post 100 (just remove them completely, what are they there for ?), and it’s perfectly fine for Tormented Bosses to be a pinnacle content (as it was)

Just add new stuff and new surprises along the way, in other words - enrich the game instead of elongate it and certainly don’t allow “nuclear options” in it

You people embrace the problem, and nerfs are required for the game health and there not be things that “delete” bosses at all

Sorcs are horrible man. They need a major rework.
Rogues are great, but they are very squishy.
If you ever try a barb, you won’t play anything else.

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I actually started a Barb (somewhat begrudgingly :smile:) before the Rogue. Got it to level 60. I can see the appeal but just never gelled with the class fantasy :man_shrugging:

I like to try new builds and classes each season. Right now I’m running a Rapid Fire Rogue, which is pretty similar to yours. The single target delete is so fun! If you like that quick dashing movement, the Twisting Blades build is adrenaline pumping!

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I get your point, but that’s not what Blizz had in mind from an endgame design perspective (clearly!).

I don’t mind the crazy multipliers because there is scope for them in the game- hence the 200 levels of the Pit. What irritates is that said looney multipliers have been given to some and not all.

If they’re not going to go ‘scorched earth’ with nerfs to everything else then they need to ensure that all the classes at least have similar power potential.

You know what that factor is ? (1.17^200)

43,368,295,078,886.617

That’s the same factor monster HP multiplies by as well, in other words the amount of damage multiplier required for your damage starting from pit 1 to make it all the way to 200 while not suffering performance

Still convinced these “multipliers” are a good idea ? :thinking: :slight_smile:

It’s daft- not debating that! :smile:

But this has been Blizz’s go-to since D3- stupid enemy scaling and rampant power creep to compensate. I agree with you that they should rather go down a different route, but I honestly just see them aping D3 in that sense.

Who knows? They may surprise us eventually… but I doubt that!

I mean here’s where I don’t believe you. Dash did not do 65% of the remaining bosses hp. Hard to take posts serious with ridiculous statements like this. Granted I know Heartseeker/victimize is overturned and Sorc is super undertuned.

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Possibly a glitched interaction? I honestly have no idea why or how it happened, just that it did. I dashed… and it was dead! If anyone can explain it then, please, by all means because I would love to know how that was even possible?

I tried barb a couple of times. Highest i got was 27. Just got bored with it. I’m a necro main though. Love summoning minions. To be fair though i don’t really like the barb in any diablo game. That’s just me. As long as anyone finds their class fun then thats what it’s all about. :+1:

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