So 100% of build guides seem to have corpse explosion and corpse tendrils?

Corpse explosion is for essence generation. In my experience the damage is quite poor. Tendrils is often just used for cc and to apply vulnerability.

They are most useful as support abilities rather than your main skill.

Corpse tendril with aspect of grasping veins gives you an additional multiplier. It’s the reason bone spear and spirit go from dealing hundreds of thousands to millions. It’s hard to give up having more multipliers than the other classes. Don’t worry though I am willing to bet it gets nerfed this week in the patch.

There aren’t enough buttons to use moves because of Blizzard catering to console players. 1-2 more would feel way better. It’s frustrating to make cuts like an Ultimate or Golem; it just doesn’t feel good.

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Minions shouldn’t need to be on the friggin’ bar to begin with. They should more or less take care of themselves so that necromancers can take a more active role in combat, as they used to. Well, not the skeletons. I can kinda see the golems since they do have an impactful active ability.

Or, if they absolutely must be on the bar, then add an active ability to the skeleton summon button to command them to attack the same target so you can make effective use of them. Replace the current skeleton priest effect with an actual priest that appears on the battlefield, healing and buffing of its own accord.

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You can remove the penalty

I always spam it until I hear “I need more time”

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Blood Soaked and Ghost Walker Aspect make us go zoooooom!

Blighted Corpse Explosion’s damage is definitely not poor.

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Yeah I realized that after I decided to try it. I can’t see anything, but it’s effective. :stuck_out_tongue: I’m still trying to determine if I should completely drop Blight for it, but I think Blight is too important against bosses for me. What I should have said is that CE and CT are likely overrepresented in builds not due to them being op but because they provide utility most necros will want to take advantage of.

Yes there is. Controllers can easily handle 12 skills or more. D2R has no problem. For a much bigger example, look at FFXIV. This isn’t a console restriction, it’s a dev decision to provide them a huge shortcut when it comes to balancing and interactions.

I specifically tried to make some builds that do not utilize either one or both of them to see if it can be done. It can to some degree but I don’t know how well they will hold up to late game.
Made a minion build that utilizes neither of them with Decompose and Blight as my offensive skills. Works well up to low NM dungeons. Only time I had an issue was where I accidentally tried to do a NM dungeon that was way higher than my level (I think 13 levels over my level. I was doing ok but then hit a wall and got wrecked).
Tried to make a Bone Spear build that uses neither as well to see if I could regen enough essence just with Iron Maiden and Bone Cage and not relying on spamming minions or corpse explosion for essence regen with Grim Harvest. Doing ok up to about level 25 but then added corpse tendrils because it works really well to gather minions up and then pop bone cage on them.

I’m struggling to push to W3. I have to change my entire character around to get rid of the shadow dot focus and switch to a crit/vuln build which basically every class and build needs to do at this point.

Blight is doesn’t do much with that build. Your main damage is Corpse Explosion. With Tendrils, you can group up all the mobs together, apply Vulnerability and start Corpse Exploding. Lot more powerful than any +damage% from Blight. Also at higher tiers when you need to kite, it’s a life saver. Try it out!

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Agreed on the Priest. It should be its own minion (not necessarily its own button) that follows you around for the buff’s duration, periodically healing your army and refreshing when you consume new corpses with the ability. At the very least, it would make the Summon Skeletons ability feel more impactful long-term. I’d love for the ability to target multiple corpses at once to raise multiple skeletons and generate bigger heals, too.

The problem with Corpse Tendrils is that it’s overtooled. It does too much for one button and for only three talent points plus an aspect or two: Hard CC (two instances of CC in the slow and the stun, in fact, which means it double dips on Umbral Aspect), clumps mobs, applies vulnerable, grants crit buffs with an aspect. It’s a crucial component of Necro’s kit because it’s a bandaid enabler for almost all of its builds, and it gives the class a unique niche in a game where most classes can’t vacuum enemies into clumps. It’s the same problem Witch Doctor had in D3, where Piranhado did way too much for a single button and was too good to leave out of any build.

Necro has another vacuum effect in the Void Aspect and Blight, which synergizes with Plunging Darkness and Bone Prison. But that combo take significantly more investment to pull off for a weaker version of the same effect as Corpse Tendrils. It’d be great if Bone Golem had a talent to make its taunt vacuum mobs as well, but that’s wishful thinking on my part.

Corpse tendrils, and blight with the “gain 4 essence every time you cc a monster “ affix.

I went minions (I just cant be bothered redoing my entire paragon tree) but I just lob bombs in perpetuity once the corpse tendril can proc on the first corpse.

With black river and bloodmist corpse explosion aspect you can potentially have blood mist up 95% of the time which is the only CC breaker we have and the only way to survive nm dungeons. IMO anyways.

I’m not so sure that it is a problem. In order to even take Corpse Tendrils, you’re sacrificing something on your bar. In my build, that means sacrificing both the Skeletons and the Golem. I also have to take Corpse Explosion and Blood Mist for it to all come together. So yeah. Corpse Tendrils does a lot but it should because you’re giving up a lot to have it.

Most other classes can teleport and dash around. Necromancers can’t. It’s fine that we have it.

I run the Blight aspect in combination with Bloodless Scream (Bloodless Scream - Item - Diablo 4)
as well as another aspect that has a 50% chance to spread crowd control effects to nearby enemies who don’t have it. I wouldn’t exact call it ‘weaker’ lmao!

I don’t even have Black River. I just have like 36% cooldown reduction which means bonestorm and bloodmist both have very short cooldowns and are both lifesavers. Made my build so much more fun once I started stacking CD reduction.

When I’m running Corpse Tendrils, I also run Blight. So that means that I get +15% increased damage to enemies within Blight, +20% increased damage due to Vulnerability, 12% increased Shadow damage due to Gloom and Terror, and 10% from Shadowblight passive. Yes, Corpse Explosion is the main source of damage but you’re not maximizing your damage if you don’t run these.

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