Shako or Tuskhelm for Hota Barb?

You sacrifice a lot if you want to maintain a realistic 100% uptime on berserking(it’s not needed). Already running sub 3 minute T100s. 1shotting every boss in the game. Overpower crits hitting for 400mill to 600mill. Non overpower crits(which is every 2 attacks thanks to furor) hit for 7mill to 20mill. All while having better resource generation by staggering shouts.

Every hota already resets berserking with relentless, I’m just saying realistically there is downtime because of mob density(but that’s not really an issue when you already hit this hard).

You should always be Berserking.

Nah, there’s definitely downtime when you 1shot everything and have to move to the next pack while it runs out. Proccing with lunging, wrath, or warcry helps for sure but there is definitely a good amount of downtime.

Lunge between packs.

When I said always, I meant when engaged.

Yea that def helps proc it, but often enough when you’re already 1shotting everything even without berserk, you don’t want the animation lock from lunge over just using hota–part of why the unconditional DR uptime on Shako is better imo.

I’ve never noticed animation lock on Lunging. Guess it’s different with ridiculous attack speed.

Unconditional is typically always better. My build has 100% uptime on Berserk and is heavily reliant on all the Joritz affixes. The only real benefit for me would be the +4. I’d still try Shako, regardless, but Joritz is literally the perfect hat for most Barb builds.

If you’re having downtime between packs it’s time to run train. Just kill the bigger mobs then let the little ones follow you as you kill them one by one to keep your buffs up.

I don’t think this can be true. Sure, your skill’s flat damage will be higher, but think of all the damage Joritz provides:

  • up to 15% attack speed
  • up to 21% DwB: 5.25%[×]
  • 15%[×] when Enraged
  • up to 20 max fury: 20%[×] for HotA

I’m not sure that +4 skills > 40.25%[×] and 15% attack speed.

all the hats are really good. even godslayer, lol. people look down on it but its great for bad single target builds

In a vacuum, Shako is the better helm. The amount of unconditional base atributes it has is too good. +4 to double swing = +20% base damage. +4 to upheaval = +32% base damage.

That said, Tuskhelm has the potential for more damage, if you have close to perfect stats on it. +Maximum fury and Attack speed are multipliers, and AS is not easily found.
The better your other gear is, the closest Joritz gets to shako in power.

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Joritz is 28.5%[×] to any skill that uses Ramaladni’s, 20.5%[x] to any without Ramaladni’s, and 40.25%[×] to HotA - before adding the increases from attack speed.

Joritz is more damage. Shako is more balanced and definitely more consistent.

Hota barbs don’t need more damage so Shako is clear winner for the new content coming In would imagine.

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All I know is tusk vs shako made me go from 230m on the high end and now I see 500+ on the higher end. Both helms being used with grandfather, these are the numbers I was seeing.

There’s absolutely no way Shako can or will more than double your damage over Joritz. Has to be a combination of many things.

I’ll take your word for it, but I’ll keep using Shako. I tried swapping back to my perfect roll tusk again just now and and highest overpower crit I saw was 223m again.

This i agree, we already one to two shotting anything in the game even without shako or joritz :joy:

It’s funny to see people arguing which gear nets moar dps on hota build while the build really needs is more defensive stats :joy:

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What endgame version of Hota are you using anyways? Been using Maxroll’s but theirs doesnt account for ubers or that final tier of power. I was thinking of following Rob’s though it seems like he makes some odd choices like using Wrath glyph.

It’s mathematically impossible for Shako to allow you to more than double your dps over the highest damage hat in the game for barb, barring some bugged interaction. The +4 gives 20% more flat, right? The + max fury adds that same amount. How much does +4 add to Warcry? That’s the only other skill that adds damage, I assume? A level 5 is 21%, it’d have to be at 36% to match it, and you’re still losing 5.25%[×] from the loss of DwB, so it’d have to bring WC to 41.25% to match. How could it more than double your dps?

I don’t think anyone is “arguing” about anything. I’m discussing the mathematical differences. Shako is clearly the more balanced option, and likely the best choice for a build that doesn’t need the damage. Which, safe to say, would only be HotA.

After playing Necro with the auto cast ring I can’t even keep up with shouts anymore, LOL. I changed my Hota build to leapquake. It is now:

  1. Stomp
  2. Steel Grasp
  3. Leap
  4. Iron Skin
    M1. Lunge
    M2. HOTA

Other than my fingers getting tangled up it works really well LOL

Yea, I couldn’t explain to you why my damage is so much higher when the only thing I’m swapping out is Shako. I haven’t been as interested in learning about how all the dmg buckets were rearranged in the big patch and doing the math behind them this time around. I’m just interested in using the items which visibly give my barb the best performance–and for now it has been Shako. And the Tuskhelm in question is a perfect aspect roll and perfect max fury roll as well.

If there is some interaction I’m missing that will make my Tuskhelm outperform my Shako I’ll gladly try it out, but for now the Shako + Grandfather combo is the only setup that has been giving me 500m+ on crit overpowers.