Seasons are good! Locking them to new chars is bad (and confusing)

Destiny 2
“multitudes of social content”
removed from fireteam for no reason. Nothing you can do to stop that like a vote kick.

Pvp (that is filled to the brim with cheaters just there to ruin others experiences with illegal “carry/recov” services that was even advertised on bungo net for a few years)

LMAO. You mean the game that not only sunset all of shadowkeep+forsaken’s content but also removes all the seasonal content at the end of each year? THAT Destiny 2?

Give me whatever you’re smoking bloodstain, must be some good shiet. No other game ever made removes content post-launch. They may change the drop sources of items, but never take them out of the game because of cheaters ddosing Bungo’s servers and law enforcement stepping in to make them do something about it.

It exists. I’m not saying it’s good.

I played Destiny 2 for a very short while, I got bored waiting for friends to catch up so we could do a raid and quit when it was obvious they would never put in the time to reach it. Considering it was the only reason we started playing, I stopped playing anything that required a time commitment with those friends.

You’re wrong again. See how that works.

Had some ideas for this stuff.

  • Allow people to purchase an altered version of previous BPs. These allow people to purchase the premium version and progress by doing activities in the Eternal Realm. These would become available after the season ends. So the first one would be delayed starting out.

  • As for content. I think having themes/events/buffs for the Eternal Realm would be a cool idea. It is not quite the same level of content that seasons would have, but is something I assume would be pretty easy to implement. These would be similar to some of the really basic D3 season themes.
    Examples
  • Double Goblins
  • Double Shards or in this case Obols.
  • Kill Streak effects
  • Increased butcher encounters
  • And More…
    These could rotate out on a 2 week interval. Changing up how people play in the Eternal Realm. But still keeping the big content in the Season. Unless it happens to go into the Eternal Realm afterward.

This still allows people to participate in the Battlepass, which also requires them to buy it, giving more money to Diablo 4.
This also changes the Eternal Realm slightly so it doesn’t always feel so stagnant, Since most people will be going from season to season. The people who truly don’t wanna do that will have something going on at least.

I don’t know if you are willfully ignorant on this issue or just trolling, but it’s been explained to you multiple times that the world only scales to level not to power. Even if you started a level 1 character on eternal it would be far more powerful than a seasonal character starting the season journey.

I also believe that the devs have said multiple times that the new mechanics interact with leveling. The season journey is also designed around stuff you would do at lower levels, so you would have to be lower level to see that stuff (rather than playing at level 80 or 100 on WT4).

Which posts are those? I mostly just see you posting about this last minute surprise. Some other people think it should be done differently, but they weren’t surprised by it because it’s been the clear intent.

People who want MMO-style continual expansions will want more power. If they add a bunch of stuff to eternal that only matters at level 50 people will complain that the content is useless. If they add a new paragon board or glyph, people will respec so they can get it immediately (vs building to it in seasonal play). If it isn’t better for their existing build, they will complain that their build got shafted.

It could have made sense, if it was designed that way from the start (though as I said, this would detract from the play of ARPGs by making content that continually pushes max level characters and creates a daunting gap whenever you miss a season-worth of power). But right now you are asking them to take content tuned for one game mode and just release it for another. That makes no sense.

A handful of people who never ever want to play a new character isn’t the same as “damaging the game.” Most people are excited about seasons, will be making multiple characters anyway, and will have fun in the more popular game mode.

Right, precisely.

The devs have said that some of that content will go to eternal, if it works well and is appropriate. They’ve also said, I think, that things like aspects and other items will be added to eternal. If those aren’t added at the same time, my guess would be that they want people to have a chance to find them naturally before a bunch of over-geared level 100s farm them up.

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You guys have wives? :open_mouth:

They estimate ladder will be in at some point after the second season. That’s 7+ months after launch. So if that’s what you consider a date for the ladder to begin, then sure, you know when it begins. The rest of us will continue not knowing.

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Im bummed the season characters migrate to the Eternal Realm when the season ends. I’d be better if they migrated to where the standard/normal characters reside. Oh well, still not enough of an issue to turn me away from seasons!

Let the leveling begin!!! (soon)

Everyone who wants this ladder system to be imposed on ladderless seasonal content keeps doing this. People say, “We just want what’s in the game to be applied to all characters,” and you come back with, “I know that really means you want increased power every season.” No, we don’t, you can believe us it’s okay lol. The current seasonal content has no power increase. It simply has a pursuit track to keep players engaged and story content to flesh out world lore. That’s all anyone is asking for. They’re doing it in Destiny this coming Tuesday and people are all excited to do new things, find new items, and learn more story, all without gaining a single point of additional power. According to you that’s a monocle-popping impossibility.

The rest of your reply was getting mean so I picked my favorite part and called it a day. It’s okay for us to disagree.

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I’m not trying to be mean, I’m trying to explain why your request is not the reasonable easy fix that you think it is.

Nothing is being imposed. They made a system for fresh characters in a fresh economy to experiment with new stuff because that’s been the most popular mode of ARPGs for decades. You have decided that the content would work just as well for max level / high gear characters and therefore is really content for everyone that is locked behind some arbitrary requirement no one wants. If the only reason to separate that content was to incentivize seasonal play, though, then the plan would be for it all immediately move to eternal when the season ends. Since that isn’t the plan, it sounds like the devs don’t think it is content that would work in eternal without changes / improvements. If it is content that wouldn’t work, then people will complain about it.

Let’s say at some point they do come up with a season that would work just as well in eternal. I suspect they will still make it available to seasonal first, because if they didn’t then players blitzing the content with high level characters and gear would ruin the early season rush. I personally think they could stagger it by like 2 weeks and get past most of that, but it would require that the content actually be tested and fun at max level / high gear.

The same is true of the season journey / battle pass. They could create a high-level source of favor and allow you to do a battle pass that way, but it wouldn’t work to just point you at a season journey that was like, “kill 1000 monsters,” “gear yourself in all magic items,” “defeat a dungeon.”

So, your suggestion is not reasonable. Asking for more eternal content when you only want to play eternal is reasonable (though maybe wait to see what they are actually giving before assuming it won’t work?), but this content is explicitly not good eternal content and they have said that the stuff that is good will be added.

haha my wife is a dr (veterinarian, and fine af). Friends at work nicknamed her “Hot Dog Dr” but I can’t convince her “HotdogDr” is the perfect name for her Sorc.

Well, Im not sure if it’s really the most popular because that’s what people choose, or is just that when people have two choices: fresh new shiny stuff vs old content in a graveyard.

Back to back seasons make eternal pointless, why even include it? Let’s continue to just force everyone constantly restart. Why can’t new/season content be something that is playable at max level?

I would even rather do subscription & expansion stuff than constant restarts. I played WoW for years, but seasons killed D3 for me.

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We can but this game is not designed in a way to support that. The content and how you interact with it was not designed with continual progression in mind. We would likely have to go back to the drawing board if you want that.

Name one thing in the season that an existing character can’t do. Everyone wants to argue that I should just play the season since I’ll hit the cap early anyway, but then they argue the season isn’t built around capped chars. It’s a lot of mental gymnastics to defend a pointless system.

The “built around leveling” aspect is specifically battlepass xp that’s earned through leveling milestones. It’s just as easy to earn battlepass xp through Tree of Whispers or world bosses or dungeons.

So with that out of the way, really, what part of a season is so impossible for an existing character? The side-story quests for extra lore? No. The world events? No. The battlepass? Clearly not a problem there either. What is it exactly?

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This is beyond me, Im really not getting why we need to relevel new characters to “enjoy” new season content when there are bunch of games doing the same thing without character reset….
Thing seasons reset mechanics going to fail really bad…

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I’ve been explaining it to my friends so they know what’s going on. Yesterday one said there was no possible way and that I definitely had it wrong because it made no logical sense. These people aren’t new to Diablo and they’ve been as excited as I was. No one can say for sure if they’re going to be playing now. I think they’re going to at least play the story since we’ve all preordered but after that it’s seeming like they’re out. It’s so stupid.

This system turns Diablo into a moba. Start the match, pick your hero, level up quickly, defeat the enemy, end the match, start over.

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I can say this, Im a grown IT guy and can pay $50+ for a subscription only not to have this seasonal reset crap, on the other hand I don’t have much time to sprint to dubious rewards every 3 month from ZERO. I rather pay subscription and build my character on ease, without rushing like a crazy.
Blizzard will lose too much money from adult contingent of people(who actually has too much extra money)

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All we can do is keep voicing our unhappiness with it and hope they change course. There are already a good number of posts like mine and plenty of people in complete agreement. That number will explode in July when everyone logs in excited to play the first season and realizes their characters can’t participate.

This is how the auction house was removed in D3. People just have to be willing to speak up and not care that forum trolls are going to spit acid all over the replies. Leading up to D3 there were tons of people praising and defending the auction house for how awesome it would be for trading, how it was SO much better than spam trade chats, and over time the numbers flipped. Now everyone remembers the AH as if it was always hated. This content delivery will hopefully go the same way and in a year everyone can pretend they hated it too.

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This just isn’t how the gaming industry has played out.

Look at a game like Fortnite. Why does that game succeed? Is it because adults are constantly playing it and using their vast amounts of wealth to buy cosmetics? No. It’s because children are playing it, in the masses, and using their parents wealth to buy cosmetics

Sure, you could pay $50 for a subscription and not have seasonal reset. How many other players can do this, let alone want to do this? The number is small. Probably too small to be viable, but certainly smaller than the potential playerbase + profit from how they’re doing it now

It’s the same reason F2P games do so well. People don’t even want to invest the $10-70 initial investment to try the game out. They want it for free. It’s why even the most trashiest awfully designed f2p mobile games get players. They then introduce mechanics to keep you coming back, giving you incentives to login each day, to keep up a login streak, to play a couple of games a day, and to spend money once in a while

I’m mostly on your side here, if they said “D4 is $70 and then $20 a month. No cash shop, no battlepasses, no paid promotions, all content is earnable just by playing the game” - that’d be perfectly fine by me. But I know that it wouldn’t be for most players, and I know that the playerbase would drop drastically because of it

But in the end I think this works out fine. It’s not my ideal method of choice, but as long as they don’t breach the p2w wall (which imo they haven’t yet), then I don’t mind it. I’ll put up with some dumb cosmetics and a battlepass which I can entirely ignore in exchange for having more people enjoy the game, hopefully increasing the longevity of it

The only reason I can see for Blizz wanting us to start over is so that we play longer.

E.g., if we start a season at max level with perfect gear, then there’s nothing really to chase aside from battle pass cosmetics, so we’re likely to get bored quickly after running through whatever new content they give us.

They would need to come up with a way to remedy that, outside of just some season mechanics. Probably by increasing the max item power, along with the max difficulty, so that we can feel like we’re improving our characters and not just playing for battle pass XP. Not terribly different from WoW content releases actually.