Congratulations, Blizzard! I didn’t know it was possible to steer a season so aggressively into a wall, but here we are. Season 8 doesn’t feel like an update—it feels like a parody of what Diablo used to be. Let me guess: the theme is “Deception”? Well done, then. Belial himself would be proud. Because nothing about this season feels honest, rewarding, or remotely fun.
Loot? XP? Fun? MIA.
I’ve had better drop rates scratching lottery tickets. Three legendary runes by Paragon 200? Mythic Uniques? Urban legends, apparently. I’ve pulled more trash from torment bosses than out of level 10 chests. So why even bother when nothing worth using drops? Oh right—the XP curve. Also “reworked.” Translation: You level slower, get less for it, and have more time to admire our shop. Genius move.
Season Journey aka Bureaucracy from Hell.
The new Journey? A masterpiece in busywork. You used to pick tasks—now you do all of them, relevant or not. And the reward? A cache so bland it makes Whispers feel exciting. “Grats, you clicked all the boxes.” Hope you enjoy that gray transmog you’ll never use.
Boss mechanics: Belial just shows up, no one knows why.
Let’s take one of Diablo’s most iconic villains and throw him into a random Tormented Boss slot! No context, no build-up—just “Hi, I’m here. Good luck getting any loot.” Brilliant. Oh, and if you actually want to fight him? Gotta complete a bugged seasonal quest first. Assuming it even spawns. But hey, probably better for your mental health if you don’t.
The Berserk Event – False Hype, True Cashgrab.
This was supposed to be a celebration. What we got was a glorified cash shop update. 2,800 Platinum for a set that includes one weapon, no SFX, no VFX, no anything—except the price. But wait! You can earn some cosmetics with the new Behelit currency—if you enjoy manually looting invisible, unmarked items that don’t even show on your map. No auto-pickup. Not even a minimap ping. And of course, they only drop in areas where you can loot, meaning no Helltide chests or other high-activity content. Amazing design, truly.
Battle Pass = Reliquary = Monetization Overload.
What used to be a 1,000 Platinum pass with 666 refunded now costs up to 2,800—for less. You get 200 back. A confusing UI, multiple “relics” you now have to manage, and nothing feels rewarding. It’s not a progression system. It’s a spreadsheet. And guess what? Bugs take weeks to fix, but monetization issues get hotfixed overnight. Funny how that works.
And the shop sets… AI-designed leftovers?
Some of these armor sets look like they were cobbled together by a fantasy-name generator and a blender. Generic, lifeless, interchangeable junk—for premium prices. At this point, base transmog gear looks better than most shop cosmetics. You want iconic? Go play D2R.
Bottom line:
Season 8 isn’t progression. It’s a professionally produced letdown. Loot is absent, XP is a slog, rewards are meaningless, and everything screams: “Pay or quit.” If this is your vision of a Live Service game, I wish you luck—but don’t count on me being there to see it.
Can’t wait for Season 9 to be recycled straight from a mobile game. That’d be the most honest move yet.
Disappointed veteran, logging out.
#MakeDiabloGreatAgain