This would be amazing!
I think another good option to Bone Golem would be like this:
Bone Golem (active): Taunty enemies and spawn bone spikes. Bone spikes scales with bone skills and causes vulnerability for 3 seconds
Passive Option 1: Bone golem cant do critical damage, but inherit 30% more thorns from player. Now bone golem spikes scales with thorns and causes 300% [ x ] thorns damage bonus.
Passive Option 2: Every hit with normal attacks, bone golem have 10% chance to reduce on 1 second a random bone skill in cooldown.
I liked this idea. In this post [ The book of the dead the I want on future ] I’ve be talked about how I want defenders… They would be anything like this:
Defenders (Passive): Your warriors cant causes critical damage with they attacks, but uses maces to reduce 10% enemy damage for 2 seconds.
Defenders Option 1: Every 6 seconds Defenders bash enemies with they shields. Bashes have x% chance to stun for 2 seconds.
Defenders Option 2: Defenders inherit +25% more thorns from player and have x% adicional damage reduction.