Season 6 would've been better if other SB bugs were fixed when evade was fixed

AFAIK when the devs made the statement about nerfing stuff midseason, they reserved the right to nerf certain things that were the result of bugs IF they believed it became too much of an outlier.

Well here we are in season 6 and I don’t see how anything can be much more of an outlier than the current SB bugs. Soooo… where does that leave us? Are we just saying that nothing will EVER be nerfed midseason? I think the right move would’ve been to address all these bugs when evade was fixed. If the concern was that you didn’t want ppl’s hardwork/grind/time invested to go to waste, then fix it early when you know something’s wrong rather than wait until everybody and their mom started crutching on these bugs. But instead they were bragging about how many ppl were playing (ahem exploiting) SB like it was a good thing. Weird.

I think that was perhaps what made the campfire so unsettling for a lot of people… that they have adopted this mantra of letting the product be crappy for the sake of “fun”. Sorry, but to me exploiting a bunch of bugs to do stuff I wouldn’t otherwise be able to do without said bugs isn’t fun. One of the tenets of what makes a game, a game… is having RULES. Take away the rules and it’s basically a sandbox, a PTR, test server. Letting the bugs run rampant for the duration of the season basically killed the longevity and legitimacy of the season for a lot of people. The next time something like this rears its ugly head, I hope they address it differently because season 6 basically felt like a PTR For VoH and the SB class.

12 Likes

Yep. Which is why the dev team gave up on season 6. They’re already preparing for season 7. Wonder which class will have game breaking bugs next season?

3 Likes

The only solid criteria was for anything that caused stability issues for the game. They got so much backlash from people during other mid-season patches where they had nerfed things, that they decided to keep in the bugs that made builds OP, unless they caused issues as mentioned.

Their philosophy is they don’t want to take away the fun people are having with a broken build if they can help it, but they will fix it in the next season. There’s a big divide over this, as is clearly seen on these forums, reddit, twitter, and any other social media outlet. Damned if you do, damned if you don’t right now.

5 Likes

D4 team dont deserve any emphathy.

They knew but let it slide…constant back and forth…these campfire is like spox who says alot but still said nothing

3 Likes

Indeed.

Personally, I’m fine with them letting a bugged interaction on a build last for the season.

I don’t feel the same way about letting a whole class with numerous massive bugs slide for the entire season. In this instance, I just find it embarrassing and I lose even more trust.

2 Likes

I can agree with you, but it has happened in previous seasons as well, where one class is just dominating over the others, and it’s not even close. With a particular build and maxed out gear mind you.

I’m not saying it was right back then, just pointing out it’s happened before.

1 Like

I don’t understand why so many people can’t understand why they did what they did.

Sure, it shouldn’t have launched like that but it did. They could do a quick hotfix for evade but to fix SB entirely would take longer, and by then they had more than half the player base already invested in their builds.

They couldn’t just pull the rug out from under so many players. It’s not ideal but it was the most logical approach at this point.

I thought in the past it was just single bugged interactions for the most part that made certain builds way overperform. IE: Ball Lightning sorc, Barbarian … I don’t play barbs so I don’t recall what their huge one was. Isn’t this the first time they have let an entire class with many over the top bugged interactions slide?

I can give you the details for the Bash Barb.

Infinite Vuln - not a big deal on its own, but they could apply vulnerability indefinitely on enemies, meaning the duration wouldn’t ever go away, not that they reapplied it.

Stun Duration Stack Overflow - again not a big deal on its own, but stuns could overlap and keep enemies stunned pretty much indefinitely, or build up the stagger bar super fast on boses

Bash Affix Duping - not quite what it sounds like, but the same affix would stack multiple times, created a situation where bash received boosts from multiple sources, which made it scale way out of proportion

Double Dipping on damage modifiers - bug allowed damage modifiers from both gear and passives to ‘double dip’ for Bash, instead of adding or multiplying once, they were applied twice under certain conditions

Fury Generation Bug - You could generate more fury per hit than was intended, fury generation modifiers stacked multiplicatively instead of additively

All of these added up to Bash Barb just dominating in that season.


Bone Spear Necros

Vuln on every hit - similar to the bash barb, just kept stacking far longer then intended.

Critical Damage - this was hilarious as the numbers just going higher with more crit damage, combined with Vuln it was glorious to say the least

Corpse Explosion - there was a bug that allowed CE to pop multiple times very quickly, combined with the bone spear build which created corpses on hit, you could use this to your advantage and just add more damage


Rogue Twisting Blades

CDR bug caused it to stack incorrectly, resetting your CD’s much faster

Weapon Swap Exploit, could swap out your weapons mid-fight or even mid-attack and keep the stat bonuses

Insane Energy Regen - you’d never run out of energy

I stand corrected then! Barb is the one class I have never played so I didn’t look into their shenanigans deeply enough. I thought it was just A bugged interaction.

Not sure whether I feel better knowing this isn’t the first time or if I think it’s even worse! I still think letting a single big whammy/mistake slide for a season is fine. NOT a fan of letting any class get to keep many mistakes.

I don’t make the rules though and on the bright side (I guess), my entire clan other than me is delighted they get to keep cheat-mode for the rest of the season. If Imma be an unhappy grouch about something, at least my pals are getting joy for the same something.

1 Like

I agree, I feel bugs should be removed sooner rather then later myself, even if it does mean taking the wind out of the sails so to speak. I think the bigger issue is as well is that balance in general just isn’t there yet for a lot of builds, and for a player who wants to make their own build, and follows the ‘formula’ that should technically work, it typically falls flat in the later game comparatively.

The devs have even said the majority of the player base builds incorrectly just within their own skill tree. Adam J. said this during an interview with a streamer. Which leads up to a following question, if you want us to play our way, but tell us we’re playing wrong, how are we supposed to know how to build?

Yes one can argue you can follow guides, and what not, but not everyone wants that, nor should it be required in my opinion. I have nothing wrong with people who do follow guides, I myself use them often, but just in general, they shouldn’t be almost mandatory.

1 Like

100% agree with each of your points. Would gladly nominate you for head of development but I’m not sure if this would feel more like a “sentencing” at the moment.

1 Like

:rofl:

I’ll be the first to admit I would have no clue as to how to manage development of a video game, I’m just a back seat driver at this point, with no references to go off other then what I’ve seen and what I would like to see. Not to mention I hear Blizzard is notorious for underpaying their staff. :stuck_out_tongue:

1 Like

They already said more than one time that they only bug fix an over performed build if game performance is impacted. Blizzard even put in on a slide as some claim this was not their statement.

Don’t you have Access to the Camp Fire Youtube site?

I got it this is unsettling for the 38% of players which majority of them not owning a DLC. But don’t you guys feel unsettling when you do less damage as no access to rune and Mercenaries? Or can’t farm efficiently as you have no access to the Map Hack Mercenaries Sobo or the Mats heaven Undercity? You just keep focusing on your crusade of getting SB nerf, without looking at a bigger picture. Which your game play experience is always deteriorated no matter how the class is balanced, when you decided to opt out of DLC and waiting for discount.

You make a lot of assumptions. I have VoH. I’ve played it all… T4, pits, dark citadel, hardcore, hardcore dark citadel, etc… the only thing I haven’t played is Spiritborn because once they announced patch notes prior to launch and I saw that there were no changes to spiritborn I realized we the players were basically tabbed to play beta tester for them this season.

No thanks. There’s little intrinsic satisfaction for me in clearing some arbitrary big number pit tier by exploiting known bugs in the game. To me it’s no different than speedrunning pit 200s in the season 5 PTR with DoK rogue when victimize was busted. Like “ok cool you abused some bug or busted mechanic to do the hardest content in the game…” Am I supposed to feel good about that? Personally just don’t find any value there as a gamer.

1 Like

Personally I think it’s weird that they acknowledge that people are having fun with this “broken” class while simultaneously refusing to make other classes more powerful.

Imagine if I ran a pastry shop and I noticed that a lot of people were enjoying one type of pastry a lot more than all the others. Would it be wise for me to throw that pastry in the trash and stop making it so all the pastries could be enjoyed equally? Obviously not. I would be better off trying to figure out what it is people like about that pastry so I can make my other pastries better.

Video games are supposed to be fun. If your customers are having fun with something, you would be wise to examine why it is fun and try to replicate that in other areas of the game.

“Fixing” the fun so every class is equally mediocre seems like a terrible idea. I have a feeling next season is gonna be super boring.

2 Likes

they need to postpone the next season publish until everything is tested and balanced and where it should be so everyone is on even footing.

1 Like

Read my post again, I said majority which I already foresee players like you will make this kind of comment

I got it this is unsettling for the 38% of players which majority of them not owning a DLC.

“postimg.cc/PLGXcJ9C”