All the items you mentioned aren’t really season 3 specific, those are general updates for all seasons going forward.
Realisticly the Gatehall and the Vaults could potentialy stay. There’s no power creep in keeping them. The Gatehall is a very nice and optimal town hub layout, Vaults are another nice additional and optional activity, (which the game needs desperately) to level up and gear up. The Seneschal can go though.
I think the Gatehall is a good proof of concept that the towns need rework, but I really hope they don’t keep it. Update the existing towns on the world map to have a cohesive layout, but keep them because it makes a lot more sense to the story and art direction. It is a bit silly to have a overworld map and shunt everyone in to an ugly indoor dungeon.
The only thing that held my interest long enough for the live team to come in and emergency patch S3 last Friday night was !CHARGE! barb gameplay. You can play that on eternal though, so credit goes to the core guys. Adam Jackson, when the aliens come and conquer the earth, your name will be on the safe rolls.
i also rate this season as -7 / 10
Can someone explain this one to me?
If you have 10 charges you can get hit by tons of traps and still have warding left on you at the end. Most also just want to speed run vaults for the density because apparently it’s better but I haven’t noticed anything super crazy yet. But when you do this it doesn’t matter.
It also doesn’t matter if you kill everything first then run back and avoid all the traps.
Doesn’t the bonus loot scale with your charges?
I have no idea but maybe it does. As for the loot it’s just the same crud you get showered with anyway which is mostly useless 99% of the time.
i also rate this season as 3/7 out of 10
The emergency patch was a big improvement and the season would have been much better recieved if it had started like that.
I also think this theme would have been better recieved if it was in season 2. Because it would have been an upgrade from season 1. The seneschal was a downgrade from vampire powers.
In season 4 we need to be doing instant transmission kamehamehas and going super sayain blue the powers just need to be more epic.
There should be seasons where someone like Imperious is the seasonal NPC and he’s leading us on a charge against hell and we get epic powers and the transmogs for that would look nuts.
Granted you’d expect Imperious to first appear in an expansion but he can still cameo a season before or after.
Season 27 or 28(or another) of Diablo 3 they had these super items and one of them the Barbarian does Hota and covers the whole screen in a shockwave and that was the coolest thing I’d ever seen at the time.
I hated Vaults for the first few days, now this weekend I find them fun. I did get beer yesterday and have some left for today while I play. Verdict will be out once I run out of beer if I still like them Monday.
looks like we gotta keep you liqured up
Well, the obvious issue is the lack of “S” builds that are new on everyone means that your season will revolve around 1 build only. Of course it will end up boring fast.
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I still don’t get why there’s no new skill each season to improve the game with more meaningful choices given the amount of development that is put into each season (I mean, they did an animation to pet your familiar).
One legendary is usually not helping much (see rogue, which can play the same build than last season or the pen shot build giving an outstanding choice of two builds, neither of them being S-tier). -
This is playing a small part (depending of the players), but still. The amount of free “good” cosmetics does not increase much compared to the amount of 30$ cash shop skin. Which, obviously is not helping much when it comes to improving the “collector” aspect of players (which can now not access 2/3 of the skins, paywalled or kfc/preorder/putanotherstuffthatnoonecares/twitch exclusives because why would they try to collect everything, that’s so weird). The pace on the “skin release” is also insane (and the prices are absurd)
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Guild Wars 2 proceed with something called “the living world”, which do serve as a “mini-expansion” content between “bigger expansion” release. Which usually happen to open a new “eternal storyline” which do the junction between the events of the core game and the first expansion, then, from the first expansion to the next one, etc.
Usually giving a new part of the continent to explore, with lot of quest and content to do.
Given how Diablo 4 “looks” like GW2 on various aspects of the open world. I would have really like they follow that road.
Not only it improves the core game with actual content that stay between seasons, but it also could improve one of the best part from D4 : The Story. -
With an open world focus, I do wonder why there’s not much done about improving some of the best aspects of the open worlds : The World Boss. Or I dunno, raids with several parties at the time.
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The lack of pacing. Higher levels are usually utter garbage to do. They take a long time. You get no meaningful loot until you are leveled enough to actually be able to beat some of the uber boss, and thoses will drop “maybe” the stuff you need. Or maybe crap (a lot of time). The pacing is abysmal and you take no pleasure. Notice that I don’t ask for D3 grinding, but too much grinding, that IS actually needed to get some seasonnal feats means that even if you don’t like the season, you’re kinda “forced” into it if you wanna finish the quests / battle pass, rather than getting pleasure from another game (like remnant 2). You do not need to keep players involved during the five months. You need them to come back to have fun.
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Finally, and this is an important part : While looking for the perfectly calculated experience. You end up having no real soul put anywhere in the game. Which means no fun. It’s just a slow, calculated grind. That ends up giving player a bit of a samey experience from a season to another season. While seasons should serve as a way of going TOTALLY MAD (like, I dunno, “capture each game monster to get a new skill from them, that you can add to your various builds, with fun and useless stuff in it”, “have a pet which helps you TREMENDOUSLY”, “change your form temporarly into “heroes” form that you can level up, opening specifics sets of skills”). The totally mad part isn’t here. I’ll say it, have fun with silly ideas. We do not need a balanced experience. We need a fun one. Who cares, it will be gone in a few months.
They got some small adjustments to hit boxes and such, but they matter just as much as before. What changed wasn’t the traps, it was the ward economy. You always had the ability to make them as trivial as you wanted them to be.
The biggest change here is fewer people now farm for Pearls.
Best part of the season for me is the new Druid unique gloves. I’ve done 3 vaults total, but those gloves are honestly the main reason I keep playing right now.
Also there is a pet that has the same bad AI as the 3 werewolves I have following me around while moonlighting as Emperor Palpatine…
But again those gloves have made me forget I even had any pets at all!
Season three is an atrocity to solo players. To get to the boss:
- Farm the little obelisks to get an elemental core. You need three to summon the bigger guy.
- Farm the bigger guy for an igneous core. You get about a drop out of three kills.
- You need seven igneous cores to open the door to the new boss.
- You open the door and have four pathways to take for stone placements (honestly, this is laughable).
- Kill the boss for an extremely low droprate for a unique item. This has a 0.5% droprate (honestly, this is laughable).
I have zero desire to even do the season boss or anything leading up to it.
They need to change the end boss requirements. Depending on the people that enter, 2 cores per person and 1 pathway to do per person that enters.
For someone that plays over 80% solo easily, the current setup is an absolute failure with the low droprate of the item you want.
I give this a 0/10 only because I can’t give it a negative number.