Scripted non-random drops confirmed with actual data

For thoes responding to this and it being new to them please use the word unique rather then the actual name of it, blizzard is very narrow sighted and will only buff/nerf the name of the thing they read rather then see it as a whole.

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So unless someone datamine or reverse engineer diablo 4 coding we won’t know for sure. We can however add to the data pool for better analysis. But who has hundreds of hours of spare time to investigate this phenamenon?

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That’s absolutely not true. There are multiple people literally IN THAT THREAD going on about persecution syndrome and how the OP is just a crackpot.

I know you’re counting on the fact that no one will actually go through the thread because it’s in Chinese… but :man_shrugging: Sorry I called your bluff

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  1. RNG is against you always. That’s the nature of it.

  2. If anything, it’s that there’s a benefit for a period of time to account for the difficulty increase that diminishes at a point or over time.

  3. The data produced doesn’t actually substantiate this claim anyway so it seems, at least for now, that this is still just an RNG tin foil hat scenario like nearly all RNG complaints that have come before it.

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blizzard loves you and will take care of you.

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We only have data confirming the problem. Show me data disproving it mate. I really don’t care about “I feel this” or “I feel that” posts.

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Just because Blizzard is a terrible company that no longer cares enough to produce good games doesn’t mean you can use fake math to justify your crazy crackpot theories…

In fact… if anything it’s an argument against it. Blizzard can’t even get basic mechanics right… You really think they’ve designed this complex multi-layered drop system that scales in real time based on your level, items in your stash, how long you’ve played the game etc? This is the same company that just a couple weeks ago accidentally increased the drop rate on an Uber unique by 1000000000%, and you think they’re capable of designing something that complex? I mean really…

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That would be easy to prove. Make a video about testing it please.

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KLSDFjkla;.dfkj;zslkfjdask;lfdjnkszl;fjkl;sflk;jzdafkl;fdaszjkl;

Every time with you crackpots.

“OH YEAH?? WELL PROVE TO ME BIGFOOT DOESN’T EXIST. CHECKMATE!”

Literally room temp IQ

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If it’s fake math prove it with real math. That’s your point, isn’t it? But give me a video because I trust that chinese guy more than you. He did not have a conclusion before testing…

this made me laugh. A+ comment lol

Yes they are capable. Whether they did or not, I do not know. I haven’t scientifically tested anything. Just my own experience through 4 characters. There is definitely something not normal about loot. They have done something and they are fully capable of “fixing” loot to however they want to.

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That’s a nearly cliche IQ insult at this point. Not original.

With that said, I agree that without better data other than one players experience and stash, it isn’t enough. If that’s actually what the Chinese poster is saying. I’m not willing to chat-gpt it :stuck_out_tongue:

Ironically, the hilarity is that the lack of stash just makes it all the less compelling in the context of sample size.

I will say my experience aligns with many other anecdotal reports of the RNG seeming weird.

This just isnt the case

Confirmation bias is rampant

That’s not how any of this works my guy…

You’re suggesting a causation that your data doesn’t support. The burden of proof is on you to establish a statistically significant correlation, at which point we could start examining what contributing causal factors may exist. Either way, burden of proof is on you to support your claim, not the other way around.

Like others have said… this kind of anecdotal nonsense is highly susceptible to confirmation bias.

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YEARS ago, blizzard made their games freemiun. EVERYTHING in games is manipulated and they hide it with the “RNG” Diablo 3 was a LIVE example of that and many scandals were revealed and for it only well after RoS things were reasonably tidy, I say reasonably because EVERYONE knows that the game has a barrier of drop until you close your complete set so much so that it became “given” in league achievements.
D4 is obviously manipulated, everyone who has the slightest bit of discernment sees this and just being too fanboy to close their eyes, for them nothing will ever be wrong even when the company itself admits the error as they did in D3. This game makes the same mistakes as D3 and will have the same fate, no wonder in less than 1 month of its 1st league the game is already dead.

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So how I see it, if I wait until I’m level 85 before I switch to WT4, I might have a chance at a shiny new helmet of a certain variety…

That is a blatant lie. The dataset might be small but it clearly indicates non-randomness. Clearly.

OMFG. It’s like arguing with a home-schooled 8 year old…

I can flip a coin while wearing a yellow hat… If it lands on heads twice that doesn’t indicate non-randomness or that my hat influenced the coin flip. It doesn’t indicate ANYTHING AT ALL because the data set is too small to draw ANY CONCLUSIONS FROM.

JFC… You WERE home-schooled weren’t you?

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I think we will never know. My experience has been not that positive, regardless of the reasons.

One thing I think most can agree on is that itemization, especially upon reaching T4, needs some work. A T5 would be most welcome and probably alleviate the itemization desert we call T4 quite a bit.

Also, find a more original way to insult someone’s IQ :stuck_out_tongue: