S1 A small examination

9 days until S1 opens. Let’s talk about S1 and temper our expectations to the relevant.

First, let’s examine Smouldering Ashes and how they affect account wide buffs:

XP gain 12% (+5 from nearby player, +5 from elixir), 22% max
Gold gained from vendors 20%
Rare mat from salvage chance 40%
Duration of Elixirs 60%
Drop rate boost for Hearts 20%

This is not only a small boost to farming QOL; it also implies Blizz wants to encourage you to roll alts.

This leads me to speculate that they will give us some form of stash QOL.

Moving onto itemization:

"Season will have 32 Malignant Hearts across 4 categories. That is seasonal only starting 7/20.

6 new unique items + 7 new legendary aspects will be for everyone along balance updates/changes starting 7/18 with the update."

  • PezRadar

32 hearts, 4 categories.
6 uniques. 7 legendary aspects.
Balance updates/changes

Likely what we’ll see here is some increased build diversity with the 6 uniques and 7 aspects aimed at giving players more survivability options. The Key word here is “for everyone.” To me, it feels like a bandaid solution before fixing resistances in S2. But if it works, it works, and we’ll see them nerfed later on.

Along with 32 hearts in 4 categories, the categories being Offense, Defense, Resource, and Utility, this implies that they are addressing the gaps in combat fluidity, and I’m assuming you can start farming for these right away. Correct me if I’m wrong.

Lastly, the balance updates/changes. I remain convinced that Vulnerable status is the #1 limiting factor in build diversity. If they don’t address this by reworking Vulnerable and adjusting mob scaling accordingly, perhaps they’re expecting the hearts to carry you instead.

In summary, I have some optimism that S1 will improve the foundation vastly, but I am managing my expectations to protect from disappointment before the patch drops on the 18th.

What do you think?

That is another RNG hunt, hamster wheel of x/y gives yada yada, and if you really want to power up, you have to SPEED through the game YET again, to find the HIGH level boss('s) and PRAY they drop what you need…

It’s just a hamster wheel…You will STILL have to build EXACTLY like you did in eternal, as NOTHING has changed…

Mobs are the same, glyphs are the same, gear is the SAME, with WOW, a whole new 6 items…bleh! JOKE…

So you get some dinky a___d gems to socket, and until you get it to a HIGH level one, it’s useless…

So what changed???

Same game, same drivel, BUT now you’re forced to change it/start over every 3 months, for some new CARROT…

NTY…

Eternal is where it ALL should be…FULL BP also…

3 Likes

I disagree. Based on what S1 entails, it implies that there will be some build diversity. The journey from 1 - X pre WT4 along with the gem system, I imagine, will be smoothed out. The impact it will have post-WT4 remains to be seen due to insufficient information.

/lmfaoputthecrackpipedownbuddy

A stupid gem DOES NOT make a new build…

Understandably, you have some disappointments and cynicism about the game. As do I.

When you have the ability to interact with other people in a civil manner, let’s have a discussion. I have no intention in engaging in a pissing contest with you.

Until then, take your own advice and temper your emotional state with clarity. :heart: