They are subjective. I love d4s character skill animations. I like some death animations, like how the necro rots away an enemy. What I dont like is the death and destruction that is left behind. No blood, no pile of bodies. HDR capability isnt even tested in a game that is suppose to be dark. D2r uses it and well. You should see a fire roaring through the night. A big fire snake should almost be blinding.
The dungeons have really good artwork on the pillars and details in the foreground that most havent seen yet. Those are done well. But then you walk through the world and the trees are barely taller than the character, the trunks are about the size of the druids leg. The world is void of anything memorable. A landscape that makes you just pause. No leorics manner, no sigonās tower. There are piles of bones on the ground, in d2 you can see vines growing through them, bugs skittering. This game looks rushed. Some designs are excellent, others not so great.
The more you look at the game, you wonder, why did it take 10 years? Itās like 8 years of concept, 2 years of execution using the laziest way every time.