Removing the Alchemy system from a game I PAID for is completely unacceptable!

I honestly cannot understand how Blizzard thinks this is acceptable. I bought Diablo IV as a full game. When I bought it, the Alchemist was an actual gameplay system.

You had potions to upgrade, elixirs to craft, incense to craft, different materials to collect, recipes to unlock and actual reasons to interact with the Alchemist and gather resources throughout the world.

Now a significant part of that system has simply been removed. And I’m sorry, but “it’s a live service game” is not a valid excuse for this.

A live service game can rebalance mechanics. It can redesign systems. It can change progression. It can add new content. But completely removing gameplay systems that were part of the game people purchased is a completely different matter.

If Blizzard thought the old Alchemy system was badly designed, then redesign it.

There were dozens of ways to improve the system.
Instead, the solution was apparently: just delete it.

What makes this even worse is that the game still contains references to these systems. Players can encounter quests, tutorials, achievements and other content that was designed around mechanics that Blizzard has now removed.

For example, players have already reported that the “Convenient Crafts” trophy/achievement can become unobtainable because it requires crafting an Elixir and an Incense, two things that have been removed from the Alchemist.

And this isn’t some obscure feature that existed for two weeks during a temporary event. This was part of Diablo IV’s core crafting system.

I have played a lot of live-service games, and I genuinely find this trend extremely concerning.

The game I purchased should not gradually become a different product because the developer decides years later that certain systems are inconvenient to maintain.

The comparison that immediately comes to mind is Destiny 2, where Bungie also started removing substantial amounts of previously available content from the game. I remember thinking that was an extremely questionable direction at the time.

I never expected Diablo IV to start going down a similar path.

And before someone says “you didn’t buy ownership of the game”, I know. Obviously Blizzard retains the legal ability to modify an online game.

I’m talking about whether this is acceptable practice from a consumer and game-design perspective.

There is a huge difference between:

“We changed this system.”

and:

“We sold you this system, kept the game running for years, and then decided to remove it entirely.”

The first is normal live-service development.

The second is something I strongly disagree with.

I don’t want every old mechanic frozen forever. I want Blizzard to understand that removing existing content should not be treated as the default solution whenever a system needs improvement.

Bring the Alchemist back to being an actual gameplay system.
Rework it if necessary.
Make it better.

But don’t simply delete content that was part of the game people paid for and expect players to accept it because Diablo IV is a live-service game.

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You paid for access to the servers not features in a game.

But by your same logic when they add new things should they charge you extra for it?

New items, new activities, seasonal powers etc. should they charge for those?

The alchemist was unnecessary and the game is better without it.

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Dude… seriously… what’s with this pointless post about some imaginary alchemy system?`

Your memory seems to have gone a bit haywire there.

There was never a real alchemy system…

What we had:

Collect 3 different types of plants.
Use the 3 plants to brew some annoying buff potions that disappear every time you log out, then click that crap again every 30min… most of the time you’d have forgotten about it anyway.

Upgrading the healing potions wasn’t even worthy of being called a “system.”

What was removed were those annoying buff potions that filled up your inventory—nothing more than that.

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It is.

That’s specifically why I do not buy MMOs. All live service games do this.

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The TOS you agreed to when you bought the game said any element can be removed at any time.

Saw you were told this on Reddit also but I guess you just wanna smear your whininess everywhere.

It’s one thing to discuss a change you dislike, it’s another [ridiculous] thing entirely to write a novel that’s completely wrong.

Don’t misconstrue this as me being supportive of that element of the TOS, by the way. Just a statement that it’s there.

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What makes it even worse is there are PVP sections that no one uses. :rofl:
Where we could have casino & golf courses instead

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We already have them Cube is the casino and Golf is well, whatever the hell it is you do for the cow level unlock. I thought getting the Staff of Herding in D3 was bad but yikes…

you didn’t buy the game. you bought a license to use the game. diablo 4 was never available as a physical version. Like what we used to have 20 years ago with CD’s/DVD’s.

Would be kind of ridiculous too, because that would have been over 6-8 DVD’s. Nobody likes swapping disks that often just to install 1 game. It was always and has always been just a license you purchased.

If microsucks ever decided to pull the plug on any game they own, then there is absolutely nothing we as players can do about it.

There is no BlackJack :angry:

That was a funny one. It almost sound like if you have paid for the alchemy itself.

Live service games keep changing and you post won’t stop it.

I suggest you go and play original Diablo 2. It’s offline and you can decided if you want to apply patch or not. This way nobody is going to ruin your fun.

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I suppose 1 could argue the buff pots helped some reach build break points…but..meh

What is necessary in a game? The alchemist adds optional content that actually has value for players, like crafting potions that temporarily boost a chosen attribute, which is great for an ARPG. If you remove everything ‘unnecessary’ from a game, you might as well delete the whole thing, because by definition a game itself isn’t necessary.

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You seem to very confused about how any of this works.

dont forget the bunny girls!

Reminder to everyone that this is the guy who admitted on these forums to laughing at the murder of Charlie Kirk.

There was no alchemy system, there was only a ‘fun tax’ in the form of needing to maintain a supply of mats, create and collect stacks of potions and incenses, and make sure the buffs they provided were always active.

While ostensibly offering player choices and flexibility, in reality we only ever used one option for each build - the same option every time, as dictated by our needs, or even in many people’s cases, the build guide they did a copy/paste from.

So you needed to do all of this ‘busy work’ to prepare to even be able to play at all, because we obviously would never run without the buffs, if only because they also added the XP bonuses.

Meanwhile:

  • If you ran out of potions and incenses, you had to stop playing and do dedicated farming for mats
  • We had to collect stacks of every other option from drops, wasting our time and clogging up our inventory just in case we ever needed them (narrator: we didn’t)
  • If we forgot to apply our buffs before our runs, we missed out on XP and lost efficiency
  • If we forgot to apply our buffs before our runs, we were weaker and may possibly even die (due to lack of needed resistance, HP, etc)
  • Randos around the pit entrance would overwrite our incense buffs all the time with less optimal ones, requiring us to waste even more time and mats to restore the proper ones
  • Managing this across multiple characters was even more problematic, since it whittled down our shared pool of resources more quickly, often resulting in a chronic shortage as we tried to spin up more alts
  • Your buffs disappeared when you logged out
  • You buffs randomly disappeared at other times

At worst, it was annoying and inconvenient; at best, it was so automatic and insignificant that it might as well not be there.

Which is why it was removed.

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If the Alchemist needed fixing, then fix it. Rework it, expand it, make it more useful. But Just deleting a meaningful gameplay system and expecting players to shrug because “live service” is honestly not a great direction for the game.

this. Ill never understand why some people pretend like elixirs or incenses had any form of depth lol. It really was just a little annoyance youd tick off from your checklist.

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Careful with those long dashes. People will think you’re just Urza filtered through AI!

They already do charge for new stuff… its called expansion and you cant do crap without it.