That’s true but I feel like if you’re at the blacksmith looking at gear to temper, the different glowing effects on the items should be enough to differentiate and know which is sacred and which is ancestral, so you know which can have 1 temper and which can have 2. Could always leave the sacred/ancestral names on the item tooltip itself I guess and add the sacred/ancestral suffix to the item’s name/title, only after the item is picked up, much like how the names of items don’t appear until you’ve picked up the item. Legendaries just say “helm” for example and then when you pick it up it will be named “Archon Helm” with whatever aspect it has etc.
I agree it helps casuals/new players but I’m wondering if after a couple of seasons, most people will be accustomed to it, and will have learned that in WT4, it’s always going to be ancestral.
Maybe the solution is an option to turn off the sacred/ancestral naming on items (add the sacred/ancestral naming to the “more guidance” setting or something) but that kind of feels potentially a waste of development time, unless it’s a really quick thing to add.
Well, it’s really a leftover from previous seasons, where the different item tiers normal/sacred/ancestral could drop in more than 1 world tier. In WT1 and WT2 previously, you’d only get normal gear, just like it is now. But previously in WT3, you could get sacred gear and normal gear, and in WT4, you could get normal/sacred/ancestral gear. So it really made sense at that point, but yeah I feel like now, where in WT4 all drops are 100% ancestral gear, it’s a little unneeded.