Really good pit changes

Here is what feels like happened. It feels like you buffed the mobs in the pit runs to match the bosses that are still not beatable.

Fail 4 pit runs in a row. I feel like getting to the boss is more difficult now. And when I did get to the boss I wasn’t able to kill it again. So, GG.

The mobs do feel a little beefed up to me but people just assumed “Bosses more in line with mobs” meant that the bosses would be nerfed and personally never read it that way. If anything and I’m no pro, I feel the game plays about the same. Certainly not much harder or easier at least at the one lvl 103 and bunch of 91’s I just did.

To me the mobs are better. The boss is better, still gets a little busy towards the end of the fight. They rearranged the shadows order, or some shadows. I feel like the boss hp and mobs are more in sync.

This is a positive change.

I don’t notice any buff to the mobs. They seem to be the same difficulty they always were. Maybe you just ran into a bad combo.

i think mobs stayed the same, but bosses have higher hp and lower damage now?

i am not sure, i am not dying nearly as much now, i can actually tank some hits, but i think i am killing slower

too late blizz my necro already won

The real problem is that the difficulty scaling is, conceptually, “uncapped” but the scaling of the gear is hard capped.

Fixing this would require management, and the dev team, to have a brain… Which they unfortunately collectively do not.

i feel nothing diferent always the shadows one hit is the same bad desing, what is the change i dont understand, the problem never has the mobs and elites, the true problem are the shadows and giant pool of life of bosses, i dont feel any diferent