Oh, I’m going to try that at the restaurant. Yeah, I have a party of 6 so I am going to pay the price for 1 meal and get one for everyone. Sounds fair. Paid for 1 meal and every one in my party got 1 meal. Surely the restaurant owner will see the clear logic in that…
You said, they wouldn’t do that if there wasn’t an advantage for doing so.
Yea not because they don’t want a group.
Because it’s a disadvantage at that point.
Think about it, you literally would be spending extra time for no reason at all. It would be more efficent to do it solo at that point. Why would you spend 30 minutes forming a group, when you get the same result in the first minute.
I don’t know about you, but all the gamers I know that actually take it decently serious always take the path of least resistence.
That doesn’t mean they don’t want group play, just means they don’t want to put themselves in last place doing thing’s unefficently.
buy one get one free? group discount? group fares? group rates?
You have no point, because it’s an irrelevant point.
Here, let me point out how ridiculous your argument is.
If you have a level 100 BL sorc you can kill duriel and get Uber uniques. Quite fast.
When I play my level 1 sorc I can’t do that, so, Uber uniques should get a 100% boost for level 1 sorcss because perfectly geared nevel 100 sorcs have a far better ROI than I do at level 1.
That’s your argument.
The drop rate is the same, you either choose to do something more effectively (group play) and reap the reward, or you choose to do the task alone where you get more “challenge”.
What you don’t get to do is reap all the rewards with none of the downside then go on for the next decade and a half announcing to everybody that doesn’t care how you solo self found a bunch of stuff after begging for everything to be handed over.
Ooof destroyed XD
20 chars
The reality of life is that this is an ongoing issue in all games.
Design wise everyone deals with it differently.
Human nature is…human nature.
It should be accounted for.
Feels bad is still feels bad.
It’s about critical mass, there just isn’t enough forced solo players that have an aversion to partying so much that they have a relevant voice.
Maybe one day…couple generations from now who knows.
But as of today, people just will say adapt to the multiplayer model.
Shadout takes it to a design perspective, if the idea was to have a certain time frame and the problem is that 4 people splitting duriel runs is actually making it shorter than intended, then no changes should occur.
If however, they designed with the intention of the time that occurs with 4 people splitting, then…they probably need to rethink how the solo players are getting stuck with excessive timeframes.
I just want Uber mats not to be tradeable and account bound like they should of been in the beggining
I wouldnt mind doubling down and making everyone in the party need mats to
So it comes up and says cannot continue X person missing this material. Stops the people abusing 3 free runs then leaving the group when its there turn
This is potato logic and you are being intentionally obtuse.
But, here’s an apt analogy.
You go to a restaurant with your gf, she wants to try 3 things, you order your meal. She picks at her food and she picks at your food too because, idk, gfs completely starve if they can’t also pick at your food apparently.
Now, does the manager of the restaurant charge her for her meals and your meal, then charge you for your meal, or is the cost the result of the food ordered, not the participants?
A better suggestion is to have a reduced drop rate for anyone in the group who didn’t supply the materials to summon the boss.
That way it doesn’t devalue Ubers, but it keeps grouping up from being “the” way to run bosses.
Good point, uber unique drop change is only high on the person spending the mats, everyone else gets regular uniques.
That makes pretty good sense actually.
Not really.
People would just do it solo.
Why would you waste time finding a group when you know 3 runs are worthless.
When you could have just ran it solo and saved 30 minutes not forming a group. You also would get back to farming more mats faster.
Well, other people might want the other gated uniques, like:
godslayer
tibaults
dolmen stone
etc etc
If I say, free echo of varshan runs in trade, 3 people will come in.
Pay it forward peeps!
not exactly
im not trying to balance builds or classes
but players, different kinds of players
and im not really trying to make it fair and square, but to reduce the gap in efficiency between both groups
everything else you wrote is irrelevant bc, as i said, your premisse is wrong
do i have to mention again that soloing duriel would still be less rewarding??
its great that blizz is always so crystal clear about their philosophy/intentions
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this wouldnt solve the problem presented
i personally dont wanna take the fun out of group
but it sounds like they are the only ones that should have “fun”, from a min max perspective
i dont know about that
with my suggestion groups still have an edge
Won’t be perfect but more normalized to solo play.
Oh I see what you mean hanz, I mean uber unique only drops for the matt carrier, not for everyone else.
Original post was saying decreased rate.
I would just give unique uber chance to the mat submitter.
now i get it
im not really against this alternative tbh
mine or yours, either would cut it for me
but its great that we agree the way things are now arent ideal and could/should be improved
I understand it’s the concept of being “fair” with relativity to everyone’s play time and efforts.
I get it.
A lot of people will say too bad, it’s basically a solo game and you should put blinders on and ignore stuff outside since it doesn’t really impact your play.
Doesn’t keep you from seeing stuff and making you feel bad though.
Why play a game that makes you feel bad?
So I think there needs to be some consideration here.
You are getting absolutely destroyed if you dont do rotations for Duriel. Its a 300% increase in drops in Rota. Solo players doing this as Rick would say are getting Riggidy Riggidy Rekt son!
LOL, you’re right man, it’s hard to ignore. I play in groups for duriel, so I’m agnostic on it because I see uber uniques as not something really, I should have or entitled to have, but nice to try and get.
Because you like grouping? The same reason I run it solo despite it being less efficient.