In D2R farming terror zones over level 91 is by far the best farming in the game, especially the TZs that have non-Baal bosses or super uniques in them. You may not realize it, but D2R and TZs are actually supportive of my point. TZs in D2R don’t “each reap about the same loot rewards in the end” as the other zones you mentioned and the EXP rewards are not even close.
While I agree that a variety of end game tasks is necessary, there is no hard and fast rule that they all need to have the same exact rewards. The important thing is that they are all different, interesting, fun, and that there is enough incentive in them that the players find them compelling to do.
yeah I watched that Campfire but I took a different message out of it- Nerfs can come at a moment’s notice via Hotfixes whenever they identify something they don’t like but buffs will only come with patches after testing which will be following a seasonal time frame schedule. #feelsbadman
Wait until the more abusable exploits on how to infinitely get instant respawns on events and instant resets on nightmare dungeons become more popular.
Well, theoretically, the best drop you can get for all slots, excluding unique slots that are necessary for your build, is an ancestral rare or legendary. Which means you have a much higher chance of getting that gg drop in a nightmare dungeon. Your time is thus rewarded more for being there than any other content in the game.
I get how they would like people to play NM dungeons as the main endgame. But that should be because of glyph leveling. Not imbalancing gear drop rate. Someone who’s just farming gear will be wanting to keep it fresh by moving from activity to activity. So I think this isn’t a good idea.
Dude, what are you saying? How come NMs are better loot drop wise? You can run normal dungeon with your hands tied and eyes closed 20000 times while you run 100 NMs. Guess where you will get better/more loot and more exp on average?
Issue of NMS is not they give too much loot (lol) it’s that they are useless in game.
They can be directly quoted saying word for word “We’re done with the nerfs for now” if your take from those words is “Nerfs might still happen” then you my friend have a seriou intelligence issue
Or you could just run lower tier nm dungeons, which would be even faster and easier than normal dungeons. So faster, easier and better loot in nm dungeons still.
I still think Helltides are superior, since it seems item level isn’t tied to anything other than world tier. I.e. you can get a 625 or an 800 so long as it’s considered World Tier IV difficulty. So that’d be what, a NM 25 at the lowest?
So then how come NMs are endgame content if you can run 10 NM with your 75 level char endlessly and get best loot around? Is 75 level endgame to obtain best loot in game? Blizzturd thinks yes.
The drop rate might be higher but the increase is extremely minimal.
Also the main reason they were nerfed is because Elites were being speed farmed for XP not drops. Killing 30 Elites (example number) in 30s (Example time) was much better XP then doing a whole NM dungeon for not even a tenth of the XP you were getting in the same time speed farming.
This 200%, I’ve been talking about same thing with my friend.
The way blizzard handled engame after 70 (where all the best players are now) is more than terrible. Even D3 gave and actually gives more of a challenge.
Idiots from blizzturd just don’t care about hardcore playerbase. They need money from majority. GG D4.
I think they just have different plans for Seasonal and how it’s going to play out, which is why they’re nerfing mob density instead of increasing it in dungeons etc.
They might be balancing around future content instead of what’s there, which sucks.
It’s certainly going to be worth testing to see how many more ancestrals per hr drop vs. other content. Maybe it’s negligible. Maybe it’s huge. Either way, I think when it comes to drops, the world should be pretty much balanced. Maybe have one dungeon drop more gloves than boots, or something, things like that. But power-wise, it should be balanced across the board as much as possible.
Increasing drop rates to shift the meta to an engineered activity is lazy and cheesy.