Proposal for the Philosophy of Seasonal Endgame

I see what you mean, but as you said yourself, there is still the hunt for perfect stats, but I’m mainly suggesting to provide a more satisfying and achievable finish line in the game other than getting literally full best in slot, if that makes sense. I think making grinds artifically as long as possible with per thousand drop chances changes the game from a fun, epic experience to occupation therapy. Blizzard has always been an innovator, and even though many ARPGs work like this, it might have potential to further develop.

You’re right. It’s not sensible for Blizzard to give this away completely for free. However, they could innovate on the battlepass system by providing optional achievements like this, tied to the battlepass, which are outside of the normal point track. This way they still make money, and give players more interesting seasonal and optional “finish lines”.

I see your point, but if the drop rates and difficulty were way higher, wouldn’t each run be more interesting with lockouts? Because this way, you’d see each week, how much stronger you get? I don’t wanna propose that I know it better, so it’s nice that you bring it up. I think it’s kind of a gray area and it really depends on how exactly it’s implemented in the end.

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