Possibly consider learning from FFXIV?

Pandas, clearly.
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Or Barrens general chat. Never mind, we don’t have a general chat :frowning:

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we should pipe in wow chat for entertainment value

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I mean, I shouldn’t have to use google for you - there’s plenty of articles of QAs from a number of years ago talking about the new engine. Look up ā€œBlizzard on the Technology Behind Sanctuary, Making Your Character Unique, Trading, and PvPā€ on Ausgamers interview… which is one of the first search results.

Note - I didn’t say it’s definitely using a new engine, I said anyone who states as a fact they know it’s an old engine or a new engine is simply guessing. ā€œbugs in diablo IV that also appeared in diablo IIIā€ is not proof of it using the D3 engine, neither is the QA I linked.

A game being fixed, and players not returning - is meaningless. There are plenty of games that took years to fix their core issues, but the players never returned due to an absolute loss of faith/trust in the development team and the game - time is valuable. If you’re simply stating ā€œDiablo IV just needs time and it will be fixedā€. Okay, you are right - eventually the game will be fixed… years from now. By then, it will be meaningless, as the player base will have always moved on (as is now).

FFXIV did multiple things, not simply take the game down. They first tried patching, and the game limped along for 1-2 years… which is the state Diablo IV is in. However, they then realized the issue was larger than just the engine or patchable features - it was the combination of bad coding, bad engine and bad design decisions… they didn’t just take the game down, they scrapped it all and rebooted. In attempting to address issues, Blizzard continues to demonstrate a disconnect - and lose more players and trust.

Blizzard learning from previous games or other games? What heresy is this? Ofc they could never take what they learned from previous games and apply it to Diablo 4. How would that even work?

You can look up the dev history of the game. The version of D4 was the 3rd development version of the game. They rebuilt the engine multiple times just during this development.

It sure did, it went from 12 million in sales up until RoS to 65 million total sales by last year. 53 million is greater than 12 million.

You’re probably thinking about hype. Yes, D3 hype died down but purchases did not.

A thing that always gets me with this comparison… the assumption that ARR turned out to be a good game.

I played FF14 1.0. For about 20 minutes. That’s all I could take of that steaming pile. There is absolutely no comparison. At all.

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FFXIV wasn’t an alpha. It was a full release with a steep (at the time) price to get the base game and an additional monthly fee. It actually had a higher barrier of entry than D4 has. I’m not saying D4 going the route of FFXIV is the right call, but I don’t want anyone to believe FFXIV was ā€˜just an alpha’. Far from it.

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Aren’t games in general just bad nowadays? I’m being serious, they all come out broken. It’s like small studios are the only ones capable of making a relatively solid game on release.

I feel there’s something to say about having too many moving parts in a studio.

rework ?? i highly doubt it.

it looks like ppl like the game now. overall score is 4.2/5 in google aggregate. the last review i found think it’s pretty awesome now. I have no opinion either way.

https://www.thegamer.com/final-fantasy-14-worth-playing/

Smaller studios try harder. These big companies rely on the IP to carry it.

This was the last straw for me. Won’t spend another dollar on a Diablo game until they prove it is functional and fun. Loyal D1, D2, D2R, D3, DI (well this one was free but I spent about $40 on it to support the game so it counts as a purchase), and D4 purchaser…LOST due to incompetence.

I’m not the only one.

They should follow FFXIV lead. Shut the game down for 6 months and remake it to fix it. Then re-release as free for everyone who already purchased it. Better then this continued monetization of a garbage product.

Square Enix is NOT a smaller studio. Also, you can do that for an MMO, and wrap the ā€œEnd of the Worldā€ event into the story and lore. Something like an ARPG will not survive.

And we GET a reset for the diablo games. Period between D1 and D2, D2 and D3, D3 and D4. That’s what you get with an aRPG vs an MMO.

D4 is already a great base product. Op is just another whiner.

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Eh it is average at best once you finish the campaign.

No, they should not. They can work on the game while it’s live.

refund and close this s… game

I see the comparison that people are trying to say that D4 should consider learning from FFXIV, however the thing is they have D1, D2 + Xpac, and D3 to look at as inspiration for the next iteration of Diablo. Each game in the franchise had its pros and cons, but the thing is they needed to have a good ā€œcore foundationā€ of what it means to be a Diablo game. Once you have that foundation laid you can then begin to expand onto new systems / mechanics in a game. But see the problem with D4, is that it tried to take just tiny bits and pieces from its older games and convolute them for no apparent reason. You don’t need to reinvent everything to make a game successful.

Please correct me if I’m wrong, but didn’t they make a statement that they wanted it to be easier for new players to get into the genre by making the gear choices easier when looking at affixes? When in fact the affixes we have now are more confusing that ANY Diablo game by adding the sheer amount of affix bloat. (thankfully addressed in S4 but I still have some doubts)

Come on, you know who does this really well? Nintendo, and its IP’s. Take Mario as an example. What is the core of that game? Its platforming getting from point a to point b. That approach rarely changes in the Mario games as it is the base foundation. Then they just add new power ups, or make it 3D.

I get that you have an extremely low bar for ARPGs, as you said yourself you really only play for the combat - in that sense, I’m glad you like 1 dimension of Diablo 4. Many folks though who play ARPGs, especially ones that cost 2-100x more than the competition… expect a more advanced and fully fledged out ecosystem of interwoven systems that goes beyond just ā€œcombat good, me like gameā€.

Diablo 4 had a budget of a billion dollars, and there’s not a single innovative or unique thing about the game. Moreso, Blizzard collectively has 20+ years of ARPG gameplay data that shows what people like or don’t like about previous Diablos, based on engagement and playtime - and obviously used none of it. Lastly, the current team is completely disconnected from the ARPG genre as a whole - obvious by the fact that 9 months post launch, their season update takes the game 2 steps backward.

LOL.

blizzard wont even learn from blizzard.

blizzard wont even learn from ARPGs like poe, GD, D3, D2, you think you have a chance asking them to learn from

A. a different company.
B. a game thats not even an ARPG

at this point i dont even think blizzard is learning from d4.

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