Please stop using relative probabilities in your descriptions

I’d say I haven’t played any action game with a log this complex.

Considering the number of enemies you typically face in an ARPG, something that specific would be crazy… too much information.

And I’m not talking about damage taken, but damage dealt… “logging” the information for the last 60 seconds could easily include hundreds of enemies.

Simplification would be necessary, but defeats the purpose… Filters would be the only option.