Please, balance solo vs group (Uber Bosses)

i’am in your case aswell.
Though in my case we only play as a duo.

but i’am mainly the one farming mats.

The whole discussion always comes down to the same:

solo players point out their concern and would like to see it adressed, group players try to downplay it.
Its a legitimate problem and should have been adressed seasons ago.
And who can be opposed if everyone gets the same?

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I agree. The Pit reward system seems fair. Also bump drops from uber uber giga level 200 bosses and we will be fine. Also add SSF mode and GFY (go farm yourself) to see how cool it is… :smiley:

The problem is that the solo players’ concern boils down to “I’m playing solo, and I don’t like it that other people I don’t want any contact with can play more efficiently than the way I’m choosing to play.”

The only thing Blizzard should do is make a solo self found mode, so you’re actually separated from everyone else.

Otherwise, nothing needs to change. Multiplayer is kind of Blizzard’s shtick. They’ve always encouraged it, always wanted people grouping together and doing things.

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If there was a solo self found mode, then I would tick the box.
The main thing now is: they need to start working on something. SSF or what OP suggested. Took long enough.

Making all players pay the summon cost, but increase droprate of summon mats by 4x would solve that.

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It doesnt. Substantial private groups have 1 spending the mats while 3x just chills. Its either from 1 player buys / farms mats OR the group stack mats on 1 player that needs least amount of gears since he doesnt need to run to vendor that much. For example, i have supplied 180 runs of mats to my group and usually let the other playersummons duriel since he picks absolutely NOTHING from duriel except for uber uniques.

This is more common from fixed groups & clans either from D3/WoW or clans & organized coms from other games. Pub groups via trade channel or Sanctuary discord is rather minority. As you read my posts from D3 over the years, you probably do or do not know my com have 7k+ players.

The reality for 1 each player to summon mats actually reduces cases where players like my self doesnt care if you are leeching or not. Resulting richer gets richer and poorer get s poorer. The solution is binding mats to material tab and subsequently binds ALL items account bound since the community will always derive a marketable economy.

Atm RM markets is primarily for summoning mats of all bosses and some in items. Post change, there will be an astronomical surge in RM boss mats and players will more than happy to pay for since time spent farming the mats is highly inefficient vs making IR money. The legality of RM is another topic. RM is a reality of D4.

Best solution is increase boss summon mat astronomically and balance UU drop rate from bosses accordingly. Let the niche players gamble for that 0.01%. Increase UU drop rate from other modes by a balanced % allowing more diversified form of farming. If chance to drop UU from duriel is 2% and chance to drop from NMD is 0.4%, will solo players feel discriminated? Yes, but less right?

We want UU to be pinnacle, but ways of obtaining them can increase and be more diversified.

Completely agreed. Having one activity be the only real source for anything is bad design.
That is a different topic than solo vs group balance however. Both NMDs and boss summoning is lacking in group size balancing.
Both should be addressed.

Yeah, make the materials account bound.
That is likewise a different matter than solo vs group balance, but definitely should happen too.

That seems like a positive. Leeching should generally not be viable imo.

Why would you fear this? That is pretty irrational. You arent missing anything. Its just a silly game.

I agree all should have to put in the mats. That or only the person putting in the mats should get loot other than maybe a helltide 75 loot chest.

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Exactly this. Grouping shouldn’t give more loot when it makes the fights easier.

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in the diablo franchise not really, it’s the one blizzard franchise about solo.
it has always been a franchise played mostly by solo player.

one glance at D2 with battle for loot or D3 having equalized loot and equalized fee show that loot wise grouping never did something significant in the diablo franchise.
Both solo and multi were always rather equal in term of choice albeit faster clear.

Just like the incoming pit.

But the uber bosses in D4 is the first time in the whole diablo franchise that grouping give a huge benefit : a 4X time one even , and contradict quite a lot what the franchise was until then and even every other mode in D4 itself.

it might be blizzard schtick in WOW or overwatch, but never has been in diablo.

3 Likes

like u can still do that anyway just trade the mats to ur friends and let them summon it
i agree with shadout what he proposed is a good solution

So for 1 persons insecurity, 3 others has to suffer?

I don’t think some of you played enough or thought enough about a long term system wise.

Even AI knows what is a better solution.

Nobody would have to “suffer”.

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So still the same “I’m mad I didn’t get an Uber Unique. Cave to my playstyle now!” topic? “Forced grouping/socializing” is not even the right word for it lol.

You get in discord post “lfg”, accept an invite, you all link your mats when grouped, typically you go in alphabetical order. There’s nothing to be scared of, you’re choosing to play less efficiently and are demanding they change the way they designed the game to be played.

If I give you the idk, 25? 50? maybe more sets of Duriel mats I farmed last time I played the game will you all stop whining about this? Cuz that’s always where it ends up next, whining about how hard it is to farm mats solo. Swearing it takes hours when it absolutely does not.

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D4 is always a solo game as we don’t see anyone when we enter the dungeon or fight Uber Lilith. The open-world concept that we see other players in certain area is copied from MMORPG.

The grouping requirements were due to the release of targeted Uber loot in S2. It was a big mistake as no one complaint about not getting the ultra-rare Uber except those streamers for play 24x7 not getting one to showoff to their viewers.

There isn’t any proper match making in game to support this so call Multiplayer group farming mode.

Horsecrap. Diablo 1 had spells specifically for multiplayer and encouraged PvP with that whole ears thing. Battle.net was basically formed on the back of Diablo 1’s multiplayer and trading capability.

You’ve got to be joking. There was a dedicated PvP community in D2, for one thing. There were also abilities like the Paladin’s auras and the Barbarian’s war cries that could apply to the entire party. There were always games being created to farm the various bosses or just level up.

Diablo 3 went even further - grouping was basically a requirement for the really high end Greater Rifts, and almost every class had a setup where they could play the group buffer. Grouping was also a much better way to get gear, especially so if you grouped with others of your class due to the way smart loot worked.

D3 also had bonus to loot and experience for being in a group.

Not really. Everyone in D3 had their own loot table and could trade items with others in the game, so every time you completed a Rift or Greater Rift it was the same kind of thing.

Besides, do you really want the uniques in D4 to be that much rarer? The original rarity was ridiculous.

I seriously don’t know how anyone could look at the Uber bosses thing and go “well… me having more chances for the uniques I want for my build is actually a bad thing.”

Sorry, but you just have zero clue what you’re talking about here.

Plenty of people complained about the Uber uniques. Having drops in the game that you would likely not get if you were able to play 24/7/365 for the rest of your life was just an asinine idea on all fronts. They may as well have not existed.

The game does need some matchmaking and multiplayer tools, but to discount multiplayer because they don’t currently exist isn’t a sound argument. By that logic, there was no multiplayer in EverQuest for a very long time and no multiplayer in WoW for 4+ years since the LFG tool didn’t exist until Wrath of the Lich King.

I would not make WOW and EverQuest as example as those are decade old game which I don’t play and many modern gamers would not aware of them. Even games released many years older than D4 include Division 2 and Elden Ring as build in match making feature. There is no reason D4 not have this feature if Multiplayer is a key feature. Blizzard called D4 a multiplayer game is just to enforce online play to prevent piracy and also to ensure the open world is filled with players although those players will just disappear when you working your content like fighting in dungeon or a pinnacle boss. LE has similar content as D4 and can be played offline which indicate this genre of game not required multiplayer mode.

Missing match-making support is a conscious decision made by Blizzard as indicating they are aware this is not a true multiplayer Co-op game, it is not D4 is an unfinished product during release as many have thought.

Was Uber Unique rarity a major complaint prior to S2? How this is considered majority complaint? Any reference of pre season 2 complaint list in Internet? Many game has very rare Uber and some even has limited quantity per server, it was always a standard feature in those game and no one complaint about them. Target Uber Unique loot is the major design flaw as it introduce chore instead of fun. We never have a boring content which need kill a same boss 400 plus time every 3 months before the targetted uber farm introduced. Player were playing variety of game activity even normal dungeon, cellar and open world event before that.

The game was fine before Uber Unique target loot, major complaint was the massive nerfed in S0 and the boring Malignant heart and weak Sorcerer and Barbarian class.