Persistent Issues with Death Trap and Shadow Clone Mechanics

Death Trap and Shadow Clone continue to have multiple unresolved issues, despite Blizzard stating in patch notes that they have been fixed. Below are the specific problems I’ve encountered:

Issues with Death Trap
Death Trap is considered a Core Skill when using ‘Beastfall Boots’, meaning it should both consume Energy and benefit from the damage bonus provided by the boots. However, neither interaction works correctly.
Although the patch notes claim that the issue of Death Trap not being tagged as a Core Skill has been resolved, the “Core Skill” tag is merely visual. Mechanics tied to the tag, such as damage bonuses, still do not function as intended.
Issues with Shadow Clone
Shadow Clone’s damage multiplier related to Imbuement Skills does not apply correctly.
Blizzard previously stated they fixed issues with Shadow Clone damage scaling and the functionality of Mimicked Imbuement Aspect, but these issues persist. The Imbuement damage multiplier is still not applied properly.
Additional Notes
These problems have existed since the PTR and significantly affect the viability of these skills in high-end content. Players relying on these abilities are at a disadvantage due to mechanics not functioning as described or intended.

I hope the development team can revisit these issues and provide a proper fix in an upcoming patch.

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One small note is death trap is not considered a core skill when using beastfall boots. It is considered a core skill when using scoundrels leathers. I believe you’re right about everything else though.

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