Patch Notes - Traversal Skill Changes

@PezRadar
@filthierich

I play arc lash sorcerer on the Steam/PC version using a controller on both my desktop and steam deck, and I can say that the change to traversal skill functionality is a significant downgrade to how it previously functioned. For classes/builds that want to target an enemy to teleport to, this is near impossible to accomplish now. It used to be that you could teleport to an enemy that was targeted, but now you just overshoot and end up half a screen length behind the target. This is a major handicap for arc lash sorcerer, since your gameplay involves fighting enemies in melee range and activating teleport to move to them while triggering your barrier and refreshing the 30% damage reduction from teleport. The only workaround now is to walk to the enemy, then leave the left analog stick in neutral and teleport in place to trigger your bonuses. This is quite ridiculous and breaks the flow of gameplay, rendering this and other such builds not fun to play anymore with a controller (this was not the case before the patch changes).

The way that teleport should work is as follows:

  1. Teleport should target the enemy that you have targeted or locked-on.
  2. If the right analog stick is also pushed in a direction, teleport in that direction instead. Bonus if they can implement the change which changes the distance that you teleport based on how far the right analog stick is deflected from neutral position, but if not, just let us teleport for the max distance of the skill in the direction the right stick is being pushed.

I recognize that some classes may prefer to always move the maximum traversal distance. In this case, make a setting that allows us to toggle between targeted traversal and max-distance traversal, or allow us to use the right analog stick as a temporary “push-in-a-direction” to toggle:

For example I have teleport bound to my right trigger. I push the left stick towards an enemy and pull RT, and it teleports to the enemy. I push left stick towards the enemy and right stick towards enemy, and pull RT — I teleport through the enemy for the max traversal range. I push left stick towards the enemy but push right stick away from the enemy, then pull RT, I walk towards the enemy, but then teleport the max traversal range away from the enemy.

" Traversal skills such as Leap and Teleport can now easily travel the distance to go to the edge of the screen. This will improve parity with Mouse and Keyboard players.”

The current state of traversal skills is broken for builds that rely on them to initiate melee combat or need to use them during melee combat to sustain buffs. This is NOT “parity with mouse and keyboard players.” Please fix, it or allow us to toggle between the legacy functionality and new functionality.

Thanks!

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