Shako isn’t even build defining. It works with almost every single build.
Exactly! Defines every single build lol
I would assume it’s part of the additive bucket but I don’t know for sure. Definitely worth looking into given today’s changes to IM. I genuinely think that little tweak is enough to make a proper end game capable arsenal build.
I feel bad for everyone who started a barbarian not knowing that barbarian has been a support class for over 10 years now.
Yeah… it does very little to nothing to add build variety for barbs. For example, I am playing a build that actually benefited from most of the buffs(walking arsenal deathblow). As I am using most of the skills that were buffed. But even so, the patch only buffed my damage by 15% or so. Where HotA barbs are easily doing 5x my damage. So 15% is basically nothing(would have needed to see at least a 250-300% increase).
Except your stun is RNG buddy and so small of an AOE. You’re just a pet Barb hehhehe
Maybe they have and just don’t want the situation to change. Give you all guy’s level 100 by S1 but in reality your build and class are as sh*t as we want you to be.
Remember, the real changes are nmd exp, which is useless for level 100 players. Yup, stalling tactics, period.
And it doesn’t deserve to change and the playerbase should have this belief before choosing a class? This is absurd to begin with. Not targeted at you but the devs.
Buffs to Frenzy, Iron Skin, and Iron Warrior. Sounds good to me.
Just spread out your dmg buckets as much as you can.
Issue with malestorm is, it takes away from you dealing actual damage. Focussing on buffing core skills not only is more easy but more commonly found, rather than an ult. Barb skills are a mess, he is the most unfinished class in the game.
Malestorm as an ult is something that you need to heavily specilise in, because it is one of the two abilities barb has that do not get buffed entirely by close damage. So you mess up your build for this ult? Not worth.
They did not reduce cooldown for charge or give it +1 charge or anything, it is still a useless trash ability that Blizzard think is meant to deal damage. Charge should be Barbarians movement ability, but it is outshined by Lunging Strike with 0 cooldown.
Frenzy also needed a movement buff when and it should be active for more seconds to make it not disappear instantly when you stop fightning.
Give steel grasp a try, feels improved to me - seems like not everything made the patch notes.
Havs you used it at all while you’re geared? Even without %Ult dam it hits pretty hard and does an AoE stun. I think you’re underestimating just how much damage you can pump out clearing packs with it.
Lunge (DW), Rend or double swing (2h slashing), Deathblow (w/ overkill), to reliably proc 100k steps, plus stomp, plus CDR, you’re looking at probably sub 20 second Iron Maelstorm CD. Irom Maelstorm itself will also proc 100k steps. The hardest part would be building enough survivability without triple shouts. You could also pickup the stomp quake aspect, which will proc off 100k steps stomps, for more AoE and a % damage increase while you stand in the quake.
Steel Grasp being assigned a weapon would be a huge welcomed addition. Considering my build uses Steel Grasp, it would give me a whole another weapon swap.
It should also generate Fury. Getting hit and every single non Core Skill should generate Fury. We shouls not have to spec into it to make things like Leap, Death Blow, or Ground Stomp to generate Fury.
right now its hota barb or make a new class.
If you are going to take ground stomp w/ quake aspect consider finding a spot for disobedience. That will get you a decent number of ticks to get your AC up depending on how much stuff you catch.
I prefer it with leap though, as a giant strides aspect with a bit of CDR can get leap down to about 2.5 seconds cooldown if you tag 2 enemies. Leap can be assigned a weapon too.
The problem is you take up a valuable ring slot for giant strides and helm/chest/pants slot cuz you surely don’t want bol-kathos on your amulet.
ive been using steel grasp since 90 and im now 97. feels the same, if anything slower than before the patch.
Yeah, barbs need to hit for 100m to compete with other classes, they hit for 2mil on average and the aspects do 5000damage, any of them is slot completely wasted.
It seems like the testing team has level 30 characters and ancestral gear in campaign content. Can not explain these changes in any other way, for the barb endgame got 0 buffs there.
Kinda moronic to classify Steel Grasp as a Weapon Mastery Skill, but not allow it to use a weapon.
Doubleyoo tee eff.