This is not a bug. Just as you can have 36 resolve and with the power of the legendary node cause x72% increase, while other classes have a ceiling of 30%, 40%. No explanation.
It definitely seems unintended IMO. There’s no reason to have more than 100% block chance. At 100%, you block every incoming attack. Having 200%, 400% or 800% block chance is pointless. Currently it only serves to scale Interdiction and Redirected Force to the moon.
It’s like critical strike chance. Once you’re at 100%, you crit every time. There would be no point to going beyond that.
I totally agree. Recently made a post stating exactly that. The explanation seems to be that they want Pit 125+ to be totally impossible for all classes.
Except that explanation makes no sense, in that why would a game designer design any part of a game that no one would play?
An explanation that is at least plausible is that the game designers could not possibly anticipate all the synergies that will be discovered once hundreds of people start testing different combinations, hence they created this pinnacle content just in case. In S5, their bet paid off in that the highest pit tier accomplishment was around 179 (I think). In S6, their estimates were way off.
I’ve said it before and now again, had SB been part of the PTR none of this extreme overpower craziness would be a problem.
it actually does. we often enough had times were people managed to do the most difficult content, and complained they are bored now. Personally, i think its not bad to have content that scales to basically infinite difficulties. Not for loot of course, but just to test the boundaries of your build.
In my opinion, every class should be able to complete pit 150 every season if they max everything out. If you grind 300 paragon, level 100 glyphs, perfect masterwork / tempers on your gear etc. then you should be able to complete 150.
Maybe there could be an achievement and cosmetic unlock for doing it each season. That’d be cool.
I think having content “just in case” doesn’t really make much sense either. Their goal should be to balance the classes so they can all achieve a similar level of power each season. This would be a good barometer of that.
Too lazy to document what they actually worked on. They must think we all are stupid and would not understand what the fixes mean. If anything got fixed.