I have mainly tested disciple oath based builds so far, but here is my feedback:
General feedback:
- Runes don’t feel impactful on paladin versus something like druid. Druid can constantly spam earthen bulwark and get unstoppable with a lot of defensive value.
Arbiter wing strikes:
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Sanctis of Kethamar rolls with a default affix of attack speed, but wing strikes doesn’t scale with attack speed, so this is not very useful. Can this default affix be changed or attack speed fixed? This makes rolling a good mythic amulet quite hard.
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This build is hard to scale late into end game as it lacks scaling with uniques and skill ranks. A good change might be to tie the damage to rank of arbiter of justice?
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Maintaining defensive layers like fortify or barrier are difficult. Especially now that embattled aspect is nerfed, this makes this build feel quite squishy
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Doesn’t get much scaling from the new gems as attack speed doesn’t scale wing strikes, and there is no real way to counter the 100% crit chance loss.
Arbiter hammerdin
- Feels a bit squishy with the nerf to the embattled aspect. Maintaining fortify or barrier is very difficult.
- Argent veil scaling is very low at 20%. It makes the build more fluid to play, but it’s a huge loss of a damage modifier on the ring.
- Resource and damage against single targets is quite clunky, and using something like tibalts will is difficult because maintaining unstoppable is hard.
Overall these builds were already on the weaker sides last season, and they don’t get as much benefit from the new splinters, the new uniques don’t really work with them, and they didn’t receive many changes.