Only 2 Viable super endgame builds, and both feel like they are just super gimmicky and boring!

Out of curiosity, any idea where the shadow builds are capping out at? Dungeon key wise?

I largely have been preferring the shadow playstyle (either with blight as a core or sever)… Sever largely plays identical to the bone spear build, but blight I’ve found you can skip umbral entirely without resource issues since it procs dramatically more corpses and just chain CE and seems best using bone prison aspect for a damage/control boost. That said I’m also barely into t4 myself so trying to find out where that ceiling is for the build.

Just did Tier 39 with Sever before the game crashed out…

Level 78 by the way… sorry

Yeah it needs to be changed to “healthy” status, its another useless capstone in its current state. Doesn’t even have like 25% uptime.

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20K is nothing tho and tis on your overpower hits im playing dot build and per second i do approx 200k and i feel like its slow at tier 35

They’re not buffing the class so just stop with the hyperbolic whine posts. Summoner necro is not for you and that’s okay. Not every class is for every player.
You can also all but guarantee bone spear is getting nerfed thanks to the absurd amount of you crutching on it. They’ve made it pretty obvious that any outliers are getting brought down. Not the other way around.

Its clunky in like 2-3 target cleave situations.
But single target and AoE it feels strong and fluid imo.

What I find entertaining is Minion Necro was nerfed due to a level 20 beta and it performed like garbage in WT3 before the nerf.

Every necro build for end game viability is near identical and every build from there has the same move sets. Corpse Tendrils Corpse Explosion Blood Mist.

I feel so good about “build diversity” and “balance” :man_facepalming:

Same man. Except my playstyle is always summoner. I love that style. Its my jam.
So… if a game’s math hardcaps their single summoner build. Well… its a bummer, but i guess im done with that game.
I certainly ran into this in d3. Seems likely itll be a thing in d4 too.
Its a bummer, but the good news is other ARPGs exist, and their devs know how to code summoners

just FYI i just got the unique ring and my pets crit anywhere between 40k-150k. Summoner build is fine. dont listen to the people who dont put in the work.

I am having a hard time in T4 dungeons compared all my friends who are playing other classes. It’s also not fun in group play when I can’t reach the mob before they kill everything. I’m just in the back picking up loot and trying to catch up with everyone.

Fatalwound - First of all, “Put in the work” you are talking about a random drop, unique ring. You realize, you can farm for 200+ hours and not get the right unique items. Put in the work =/= Luck, and I can assure you I have spent more time build crafting than 99% of the player base. Speaking of luck, the build / ring you are speaking about is inconsistent at best. Many before you have tried the build / ring, and everyone has had the same results. You are not special, you did not find anything new, you found a ring with a small chance on lucky hit to make the minions hit a bit harder.

The build still faces the issue of not being able to focus fire the correct mob in a room, lacking proper mobility / CC against mobs that will one shot you, no matter how much damage you do. Not to mention, the second you run into a Suppression, its gg unless you enjoy spending 20 minutes trying to clip it onto a corner and get your mages into the bubble, while staying alive.

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I have my Bonespear build near perfect, and solo I melt everything. But as soon as I group with my Sorc and Barb friend its terrible. They click and stuff dies, and I’m stuck with these slow Cone AoE Spears and the Suppressor Affix destroys Spears completely.

Idk what they will do to fix it, but I wish I would have rolled a Sorc at this point. Necro is really low value. Slow and very situational and way too slow in groups to really output max damage.

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That’s a result of having to use a gimmicky set up to output max damage. It’s not really a ‘natural’ way to play the class, just a work around that happens to work because of all the stacked modifiers. At no point should a class have to take their builder off their bar (Hell builders should not even be a thing, but I digress).

I mean idk if I’m missing something but 25 is 78 mobs, here’s a 77 boss:

Granted he is on level, not punching up, but that’s still kinda fast so I don’t think it would matter if it was higher level. Not to mention the build is far from max power. It scales with HP and you get more max HP every level, plus paragon, plus better gear.

Sure bone is probably stronger, but blood (if my math is right) should still be able to hit for millions when maxed out.

Things scale exponentially past a certain level. Pretty much everything in the game is capable of deleting a non Uber Lilith boss, Hell even minions can do it just about as fast as you just showed. The issue is, the build you are using needs to get in close. Even if you did have a crap ton of defense, you’d still be killed in one shot by most of the elemental typings. Our main defense currently is resistance, because it scales with intel. The problem is, the resistance modifiers are either bugged, or the tool tips are wrong, and you are gonna get diced up close range against big groups of elites. If you run into snakes or wraiths at Sigil level 50+, you lose, gg, go next.

Bascially, until I see a video of blood one shotting a whole room of 110+ level mobs from out of range of any kind of damage spell, it’s not going to be viable in the current way the game works in relation to Necromancers.

I would prefer to play pure minions, but am currently running up against the limit of the build.

Any good resources on these two builds?

I mean there’s 0 reason you need to run 110+ though, not to mention I think blood can 1shot a room of those. Probably will fall off eventually but you don’t really need to go past like 105-110 atm.

The idea is to push as far as possible. Why wouldn’t you try to keep going higher? You haven’t completed the game until you hit the limit.

And your highest nightmare tier is?

110-150 isn’t really content that the game is balanced for in any way though, a lot of more experienced players say T100 realistically isn’t possible without immune cheesing (and probably many levels below it too). Mobs just hit too hard. It’s kinda just there because the devs added it.

Most things you can craft in this game that are good for this build. The uniques are not that special for the necro that you can use in it.